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A UI suggestion from Ben: label the Custom element in the dropdown
with a trailing "..." to hint that it opens a further dialog box. However, the _invisible_ Custom option is merely indicating what you _do_ have selected, so we leave that one as it is. (So now they're no longer exact twins of each other, of course.) [originally from svn r9796]
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12
emcclib.js
12
emcclib.js
@ -67,7 +67,7 @@ mergeInto(LibraryManager.library, {
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* case we need to do something special - see below.
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*/
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js_add_preset: function(ptr) {
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var name = (ptr == 0 ? "Custom" : Pointer_stringify(ptr));
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var name = (ptr == 0 ? "Custom..." : Pointer_stringify(ptr));
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var value = gametypeoptions.length;
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var option = document.createElement("option");
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@ -96,9 +96,17 @@ mergeInto(LibraryManager.library, {
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// we wouldn't get if the browser thought it was already
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// the selected one. But here, it's _not_ the selected
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// option already; its invisible evil twin is selected.
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//
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// (Actually, they're not _identical_ evil twins: we label
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// the two slightly differently. The visible one that the
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// user can select is labelled "Custom..." to hint that it
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// opens a dialog box, whereas the invisible one that's
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// left shown after the box closes is just "Custom",
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// because that's telling you what you _have_ got
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// selected.)
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option = document.createElement("option");
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option.value = value;
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option.appendChild(document.createTextNode(name));
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option.appendChild(document.createTextNode("Custom"));
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option.style.display = "none";
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gametypeselector.appendChild(option);
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gametypehiddencustom = option;
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