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Stop accidentally subtracting onscreen_canvas.offset{Left,Top} from
the return value of relative_mouse_coords! I only got away with that error because the canvas was at offset zero compared to its immediate parent element. [originally from svn r9808]
This commit is contained in:
12
emccpre.js
12
emccpre.js
@ -135,9 +135,7 @@ function initPuzzle() {
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buttons_down = 0;
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onscreen_canvas.onmousedown = function(event) {
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var xy = relative_mouse_coords(event, onscreen_canvas);
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mousedown(xy.x - onscreen_canvas.offsetLeft,
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xy.y - onscreen_canvas.offsetTop,
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event.button);
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mousedown(xy.x, xy.y, event.button);
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buttons_down |= 1 << event.button;
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onscreen_canvas.setCapture(true);
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};
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@ -146,9 +144,7 @@ function initPuzzle() {
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onscreen_canvas.onmousemove = function(event) {
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if (buttons_down) {
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var xy = relative_mouse_coords(event, onscreen_canvas);
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mousemove(xy.x - onscreen_canvas.offsetLeft,
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xy.y - onscreen_canvas.offsetTop,
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buttons_down);
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mousemove(xy.x, xy.y, buttons_down);
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}
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};
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mouseup = Module.cwrap('mouseup', 'void',
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@ -157,9 +153,7 @@ function initPuzzle() {
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if (buttons_down & (1 << event.button)) {
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buttons_down ^= 1 << event.button;
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var xy = relative_mouse_coords(event, onscreen_canvas);
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mouseup(xy.x - onscreen_canvas.offsetLeft,
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xy.y - onscreen_canvas.offsetTop,
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event.button);
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mouseup(xy.x, xy.y, event.button);
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}
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};
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