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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Stop using NSApp in the OS X front end.
As of OS X 10.10 (Yosemite), this causes a compile failure, which according to the Internet is because NSApp is a generic 'id' (Objective-C's answer to void *), which causes the compiler to select the wrong method for [NSApp setDelegate:...] and give a spurious type warning. Fixed by using [NSApplication sharedApplication] throughout, or rather, calling that once at startup and assigning the result into my own global variable which will do as an NSApp replacement. [originally from svn r10286]
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50
osx.m
50
osx.m
@ -100,6 +100,12 @@ NSMenu *typemenu;
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*/
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extern const struct drawing_api osx_drawing;
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/*
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* The NSApplication shared instance, which I'll want to refer to from
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* a few places here and there.
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*/
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NSApplication *app;
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/* ----------------------------------------------------------------------
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* Miscellaneous support routines that aren't part of any object or
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* clearly defined subsystem.
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@ -1191,7 +1197,7 @@ struct frontend {
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for (k = 0; k < cfg_ncontrols; k++)
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[[sheet contentView] addSubview:cfg_controls[k]];
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[NSApp beginSheet:sheet modalForWindow:self
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[app beginSheet:sheet modalForWindow:self
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modalDelegate:nil didEndSelector:NULL contextInfo:nil];
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}
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@ -1213,7 +1219,7 @@ struct frontend {
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- (void)sheetEndWithStatus:(BOOL)update
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{
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assert(sheet != NULL);
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[NSApp endSheet:sheet];
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[app endSheet:sheet];
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[sheet orderOut:self];
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sheet = NULL;
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if (update) {
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@ -1550,7 +1556,7 @@ void activate_timer(frontend *fe)
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* AppController: the object which receives the messages from all
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* menu selections that aren't standard OS X functions.
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*/
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@interface AppController : NSObject
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@interface AppController : NSObject <NSApplicationDelegate>
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{
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}
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- (void)newGameWindow:(id)sender;
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@ -1608,27 +1614,27 @@ int main(int argc, char **argv)
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pool = [[NSAutoreleasePool alloc] init];
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icon = [NSImage imageNamed:@"NSApplicationIcon"];
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[NSApplication sharedApplication];
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[NSApp setApplicationIconImage:icon];
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app = [NSApplication sharedApplication];
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[app setApplicationIconImage:icon];
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controller = [[[AppController alloc] init] autorelease];
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[NSApp setDelegate:controller];
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[app setDelegate:controller];
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[NSApp setMainMenu: newmenu("Main Menu")];
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[app setMainMenu: newmenu("Main Menu")];
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menu = newsubmenu([NSApp mainMenu], "Apple Menu");
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menu = newsubmenu([app mainMenu], "Apple Menu");
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newitem(menu, "About Puzzles", "", NULL, @selector(about:));
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[menu addItem:[NSMenuItem separatorItem]];
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[NSApp setServicesMenu:newsubmenu(menu, "Services")];
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[app setServicesMenu:newsubmenu(menu, "Services")];
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[menu addItem:[NSMenuItem separatorItem]];
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newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
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newitem(menu, "Hide Others", "o-h", NSApp, @selector(hideOtherApplications:));
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newitem(menu, "Show All", "", NSApp, @selector(unhideAllApplications:));
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newitem(menu, "Hide Puzzles", "h", app, @selector(hide:));
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newitem(menu, "Hide Others", "o-h", app, @selector(hideOtherApplications:));
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newitem(menu, "Show All", "", app, @selector(unhideAllApplications:));
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[menu addItem:[NSMenuItem separatorItem]];
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newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
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[NSApp setAppleMenu: menu];
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newitem(menu, "Quit", "q", app, @selector(terminate:));
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[app setAppleMenu: menu];
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menu = newsubmenu([NSApp mainMenu], "File");
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menu = newsubmenu([app mainMenu], "File");
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newitem(menu, "Open", "o", NULL, @selector(loadSavedGame:));
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newitem(menu, "Save As", "s", NULL, @selector(saveGame:));
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newitem(menu, "New Game", "n", NULL, @selector(newGame:));
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@ -1652,7 +1658,7 @@ int main(int argc, char **argv)
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[menu addItem:[NSMenuItem separatorItem]];
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newitem(menu, "Close", "w", NULL, @selector(performClose:));
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menu = newsubmenu([NSApp mainMenu], "Edit");
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menu = newsubmenu([app mainMenu], "Edit");
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newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
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newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
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[menu addItem:[NSMenuItem separatorItem]];
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@ -1662,18 +1668,18 @@ int main(int argc, char **argv)
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[menu addItem:[NSMenuItem separatorItem]];
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newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
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menu = newsubmenu([NSApp mainMenu], "Type");
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menu = newsubmenu([app mainMenu], "Type");
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typemenu = menu;
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newitem(menu, "Custom", "", NULL, @selector(customGameType:));
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menu = newsubmenu([NSApp mainMenu], "Window");
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[NSApp setWindowsMenu: menu];
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menu = newsubmenu([app mainMenu], "Window");
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[app setWindowsMenu: menu];
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newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
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menu = newsubmenu([NSApp mainMenu], "Help");
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newitem(menu, "Puzzles Help", "?", NSApp, @selector(showHelp:));
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menu = newsubmenu([app mainMenu], "Help");
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newitem(menu, "Puzzles Help", "?", app, @selector(showHelp:));
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[NSApp run];
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[app run];
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[pool release];
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return 0;
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