Introduced a new function in every game which formats a game_state

as text. This is used by front ends to implement copy-to-clipboard.
Currently the function does nothing (and is disabled) in every game
except Solo, but it's a start.

[originally from svn r5724]
This commit is contained in:
Simon Tatham
2005-05-01 12:53:41 +00:00
parent e72931bfe2
commit 791940b043
14 changed files with 279 additions and 34 deletions

6
cube.c
View File

@ -979,6 +979,11 @@ static void free_game(game_state *state)
sfree(state);
}
static char *game_text_format(game_state *state)
{
return NULL;
}
static game_ui *new_ui(game_state *state)
{
return NULL;
@ -1545,6 +1550,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
NULL, game_text_format,
new_ui,
free_ui,
make_move,

View File

@ -370,6 +370,11 @@ static void free_game(game_state *state)
sfree(state);
}
static char *game_text_format(game_state *state)
{
return NULL;
}
static game_ui *new_ui(game_state *state)
{
return NULL;
@ -738,6 +743,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
FALSE, game_text_format,
new_ui,
free_ui,
make_move,

128
gtk.c
View File

@ -14,10 +14,10 @@
#include <gtk/gtk.h>
#include <gdk/gdkkeysyms.h>
#if GTK_CHECK_VERSION(2,0,0) && !defined HAVE_SENSIBLE_ABSOLUTE_SIZE_FUNCTION
#include <gdk/gdkx.h>
#include <X11/Xlib.h>
#endif
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include "puzzles.h"
@ -76,6 +76,8 @@ struct frontend {
config_item *cfg;
int cfg_which, cfgret;
GtkWidget *cfgbox;
char *paste_data;
int paste_data_len;
};
void get_random_seed(void **randseed, int *randseedsize)
@ -804,6 +806,113 @@ static void menu_preset_event(GtkMenuItem *menuitem, gpointer data)
fe->h = y;
}
GdkAtom compound_text_atom, utf8_string_atom;
int paste_initialised = FALSE;
void init_paste()
{
if (paste_initialised)
return;
if (!compound_text_atom)
compound_text_atom = gdk_atom_intern("COMPOUND_TEXT", FALSE);
if (!utf8_string_atom)
utf8_string_atom = gdk_atom_intern("UTF8_STRING", FALSE);
/*
* Ensure that all the cut buffers exist - according to the
* ICCCM, we must do this before we start using cut buffers.
*/
XChangeProperty(GDK_DISPLAY(), GDK_ROOT_WINDOW(),
XA_CUT_BUFFER0, XA_STRING, 8, PropModeAppend, "", 0);
XChangeProperty(GDK_DISPLAY(), GDK_ROOT_WINDOW(),
XA_CUT_BUFFER1, XA_STRING, 8, PropModeAppend, "", 0);
XChangeProperty(GDK_DISPLAY(), GDK_ROOT_WINDOW(),
XA_CUT_BUFFER2, XA_STRING, 8, PropModeAppend, "", 0);
XChangeProperty(GDK_DISPLAY(), GDK_ROOT_WINDOW(),
XA_CUT_BUFFER3, XA_STRING, 8, PropModeAppend, "", 0);
XChangeProperty(GDK_DISPLAY(), GDK_ROOT_WINDOW(),
XA_CUT_BUFFER4, XA_STRING, 8, PropModeAppend, "", 0);
XChangeProperty(GDK_DISPLAY(), GDK_ROOT_WINDOW(),
XA_CUT_BUFFER5, XA_STRING, 8, PropModeAppend, "", 0);
XChangeProperty(GDK_DISPLAY(), GDK_ROOT_WINDOW(),
XA_CUT_BUFFER6, XA_STRING, 8, PropModeAppend, "", 0);
XChangeProperty(GDK_DISPLAY(), GDK_ROOT_WINDOW(),
XA_CUT_BUFFER7, XA_STRING, 8, PropModeAppend, "", 0);
}
/* Store data in a cut-buffer. */
void store_cutbuffer(char *ptr, int len)
{
/* ICCCM says we must rotate the buffers before storing to buffer 0. */
XRotateBuffers(GDK_DISPLAY(), 1);
XStoreBytes(GDK_DISPLAY(), ptr, len);
}
void write_clip(frontend *fe, char *data)
{
init_paste();
if (fe->paste_data)
sfree(fe->paste_data);
/*
* For this simple application we can safely assume that the
* data passed to this function is pure ASCII, which means we
* can return precisely the same stuff for types STRING,
* COMPOUND_TEXT or UTF8_STRING.
*/
fe->paste_data = data;
fe->paste_data_len = strlen(data);
store_cutbuffer(fe->paste_data, fe->paste_data_len);
if (gtk_selection_owner_set(fe->area, GDK_SELECTION_PRIMARY,
CurrentTime)) {
gtk_selection_add_target(fe->area, GDK_SELECTION_PRIMARY,
GDK_SELECTION_TYPE_STRING, 1);
gtk_selection_add_target(fe->area, GDK_SELECTION_PRIMARY,
compound_text_atom, 1);
gtk_selection_add_target(fe->area, GDK_SELECTION_PRIMARY,
utf8_string_atom, 1);
}
}
void selection_get(GtkWidget *widget, GtkSelectionData *seldata,
guint info, guint time_stamp, gpointer data)
{
frontend *fe = (frontend *)data;
gtk_selection_data_set(seldata, seldata->target, 8,
fe->paste_data, fe->paste_data_len);
}
gint selection_clear(GtkWidget *widget, GdkEventSelection *seldata,
gpointer data)
{
frontend *fe = (frontend *)data;
if (fe->paste_data)
sfree(fe->paste_data);
fe->paste_data = NULL;
fe->paste_data_len = 0;
return TRUE;
}
static void menu_copy_event(GtkMenuItem *menuitem, gpointer data)
{
frontend *fe = (frontend *)data;
char *text;
text = midend_text_format(fe->me);
if (text) {
write_clip(fe, text);
} else {
gdk_beep();
}
}
static void menu_config_event(GtkMenuItem *menuitem, gpointer data)
{
frontend *fe = (frontend *)data;
@ -933,6 +1042,14 @@ static frontend *new_window(char *game_id, char **error)
add_menu_separator(GTK_CONTAINER(menu));
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Undo", 'u');
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Redo", '\x12');
if (thegame.can_format_as_text) {
add_menu_separator(GTK_CONTAINER(menu));
menuitem = gtk_menu_item_new_with_label("Copy");
gtk_container_add(GTK_CONTAINER(menu), menuitem);
gtk_signal_connect(GTK_OBJECT(menuitem), "activate",
GTK_SIGNAL_FUNC(menu_copy_event), fe);
gtk_widget_show(menuitem);
}
add_menu_separator(GTK_CONTAINER(menu));
add_menu_item_with_key(fe, GTK_CONTAINER(menu), "Exit", 'q');
@ -999,6 +1116,9 @@ static frontend *new_window(char *game_id, char **error)
fe->timer_active = FALSE;
fe->paste_data = NULL;
fe->paste_data_len = 0;
gtk_signal_connect(GTK_OBJECT(fe->window), "destroy",
GTK_SIGNAL_FUNC(destroy), fe);
gtk_signal_connect(GTK_OBJECT(fe->window), "key_press_event",
@ -1009,6 +1129,10 @@ static frontend *new_window(char *game_id, char **error)
GTK_SIGNAL_FUNC(button_event), fe);
gtk_signal_connect(GTK_OBJECT(fe->area), "motion_notify_event",
GTK_SIGNAL_FUNC(motion_event), fe);
gtk_signal_connect(GTK_OBJECT(fe->area), "selection_get",
GTK_SIGNAL_FUNC(selection_get), fe);
gtk_signal_connect(GTK_OBJECT(fe->area), "selection_clear_event",
GTK_SIGNAL_FUNC(selection_clear), fe);
gtk_signal_connect(GTK_OBJECT(fe->area), "expose_event",
GTK_SIGNAL_FUNC(expose_area), fe);
gtk_signal_connect(GTK_OBJECT(fe->window), "map_event",

View File

@ -573,3 +573,11 @@ char *midend_set_config(midend_data *me, int which, config_item *cfg)
return NULL;
}
char *midend_text_format(midend_data *me)
{
if (me->ourgame->can_format_as_text && me->statepos > 0)
return me->ourgame->text_format(me->states[me->statepos-1]);
else
return NULL;
}

6
net.c
View File

@ -699,6 +699,11 @@ static void free_game(game_state *state)
sfree(state);
}
static char *game_text_format(game_state *state)
{
return NULL;
}
/* ----------------------------------------------------------------------
* Utility routine.
*/
@ -1508,6 +1513,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
FALSE, game_text_format,
new_ui,
free_ui,
make_move,

View File

@ -740,6 +740,11 @@ static void free_game(game_state *state)
sfree(state);
}
static char *game_text_format(game_state *state)
{
return NULL;
}
/* ----------------------------------------------------------------------
* Utility routine.
*/
@ -1532,6 +1537,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
FALSE, game_text_format,
new_ui,
free_ui,
make_move,

View File

@ -121,6 +121,11 @@ static void free_game(game_state *state)
sfree(state);
}
static char *game_text_format(game_state *state)
{
return NULL;
}
static game_ui *new_ui(game_state *state)
{
return NULL;
@ -222,6 +227,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
FALSE, game_text_format,
new_ui,
free_ui,
make_move,

24
osx.m
View File

@ -571,6 +571,28 @@ struct frontend {
[self processButton:'r'&0x1F x:-1 y:-1];
}
- (void)copy:(id)sender
{
char *text;
if ((text = midend_text_format(me)) != NULL) {
NSPasteboard *pb = [NSPasteboard generalPasteboard];
NSArray *a = [NSArray arrayWithObject:NSStringPboardType];
[pb declareTypes:a owner:nil];
[pb setString:[NSString stringWithCString:text]
forType:NSStringPboardType];
} else
NSBeep();
}
- (BOOL)validateMenuItem:(NSMenuItem *)item
{
if ([item action] == @selector(copy:))
return (ourgame->can_format_as_text ? YES : NO);
else
return [super validateMenuItem:item];
}
- (void)clearTypeMenu
{
while ([typemenu numberOfItems] > 1)
@ -1215,6 +1237,8 @@ int main(int argc, char **argv)
item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
[menu addItem:[NSMenuItem separatorItem]];
item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
[menu addItem:[NSMenuItem separatorItem]];
item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
menu = newsubmenu([NSApp mainMenu], "Type");

View File

@ -648,6 +648,11 @@ static void free_game(game_state *state)
sfree(state);
}
static char *game_text_format(game_state *state)
{
return NULL;
}
struct game_ui {
int dragging;
int drag_start_x;
@ -1029,6 +1034,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
FALSE, game_text_format,
new_ui,
free_ui,
make_move,

View File

@ -140,6 +140,7 @@ enum { CFG_SETTINGS, CFG_SEED };
config_item *midend_get_config(midend_data *me, int which, char **wintitle);
char *midend_set_config(midend_data *me, int which, config_item *cfg);
char *midend_game_id(midend_data *me, char *id, int def_seed);
char *midend_text_format(midend_data *me);
/*
* malloc.c
@ -193,6 +194,8 @@ struct game {
game_state *(*new_game)(game_params *params, char *seed);
game_state *(*dup_game)(game_state *state);
void (*free_game)(game_state *state);
int can_format_as_text;
char *(*text_format)(game_state *state);
game_ui *(*new_ui)(game_state *state);
void (*free_ui)(game_ui *ui);
game_state *(*make_move)(game_state *from, game_ui *ui, int x, int y,

6
rect.c
View File

@ -997,6 +997,11 @@ static void free_game(game_state *state)
sfree(state);
}
static char *game_text_format(game_state *state)
{
return NULL;
}
static unsigned char *get_correct(game_state *state)
{
unsigned char *ret;
@ -1614,6 +1619,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
FALSE, game_text_format,
new_ui,
free_ui,
make_move,

View File

@ -379,6 +379,11 @@ static void free_game(game_state *state)
sfree(state);
}
static char *game_text_format(game_state *state)
{
return NULL;
}
static game_ui *new_ui(game_state *state)
{
return NULL;
@ -788,6 +793,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
FALSE, game_text_format,
new_ui,
free_ui,
make_move,

96
solo.c
View File

@ -1607,6 +1607,68 @@ static void free_game(game_state *state)
sfree(state);
}
static char *grid_text_format(int c, int r, digit *grid)
{
int cr = c*r;
int x, y;
int maxlen;
char *ret, *p;
/*
* There are cr lines of digits, plus r-1 lines of block
* separators. Each line contains cr digits, cr-1 separating
* spaces, and c-1 two-character block separators. Thus, the
* total length of a line is 2*cr+2*c-3 (not counting the
* newline), and there are cr+r-1 of them.
*/
maxlen = (cr+r-1) * (2*cr+2*c-2);
ret = snewn(maxlen+1, char);
p = ret;
for (y = 0; y < cr; y++) {
for (x = 0; x < cr; x++) {
int ch = grid[y * cr + x];
if (ch == 0)
ch = ' ';
else if (ch <= 9)
ch = '0' + ch;
else
ch = 'a' + ch-10;
*p++ = ch;
if (x+1 < cr) {
*p++ = ' ';
if ((x+1) % r == 0) {
*p++ = '|';
*p++ = ' ';
}
}
}
*p++ = '\n';
if (y+1 < cr && (y+1) % c == 0) {
for (x = 0; x < cr; x++) {
*p++ = '-';
if (x+1 < cr) {
*p++ = '-';
if ((x+1) % r == 0) {
*p++ = '+';
*p++ = '-';
}
}
}
*p++ = '\n';
}
}
assert(p - ret == maxlen);
*p = '\0';
return ret;
}
static char *game_text_format(game_state *state)
{
return grid_text_format(state->c, state->r, state->grid);
}
struct game_ui {
/*
* These are the coordinates of the currently highlighted
@ -1901,6 +1963,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
TRUE, game_text_format,
new_ui,
free_ui,
make_move,
@ -2034,38 +2097,7 @@ int main(int argc, char **argv)
}
}
for (y = 0; y < p->c * p->r; y++) {
for (x = 0; x < p->c * p->r; x++) {
int c = s->grid[y * p->c * p->r + x];
if (c == 0)
c = ' ';
else if (c <= 9)
c = '0' + c;
else
c = 'a' + c-10;
printf("%c", c);
if (x+1 < p->c * p->r) {
if ((x+1) % p->r)
printf(" ");
else
printf(" | ");
}
}
printf("\n");
if (y+1 < p->c * p->r && (y+1) % p->c == 0) {
for (x = 0; x < p->c * p->r; x++) {
printf("-");
if (x+1 < p->c * p->r) {
if ((x+1) % p->r)
printf("-");
else
printf("-+-");
}
}
printf("\n");
}
}
printf("\n");
printf("%s\n", grid_text_format(p->c, p->r, s->grid));
return 0;
}

View File

@ -452,6 +452,11 @@ static void free_game(game_state *state)
sfree(state);
}
static char *game_text_format(game_state *state)
{
return NULL;
}
static game_ui *new_ui(game_state *state)
{
return NULL;
@ -942,6 +947,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
FALSE, game_text_format,
new_ui,
free_ui,
make_move,