Phil Bordelon points out that the Unequal difficulty settings

documentation is a bit odd, and also offers a signedness fix in
latin.c.

[originally from svn r7112]
This commit is contained in:
Simon Tatham
2007-01-15 20:04:11 +00:00
parent ea71043500
commit 7a41702606
2 changed files with 6 additions and 5 deletions

View File

@ -947,7 +947,7 @@ void latin_solver_debug(unsigned char *cube, int o)
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
struct latin_solver ls, *solver = &ls;
char *dbg;
unsigned char *dbg;
int x, y, i, c = 0;
ls.cube = cube; ls.o = o; /* for cube() to work */

View File

@ -2136,10 +2136,11 @@ These parameters are available from the \q{Custom...} option on the
\dt \e{Difficulty}
\dd Controls the difficulty of the generated puzzle. At Trivial level,
there are no greater-than signs (the puzzle is to solve the Latin
square only); at Tricky level, some recursion may be required (but the
solutions should always be unique).
\dd Controls the difficulty of the generated puzzle. At Trivial
level, there are no greater-than signs (the puzzle is to solve the
Latin square only); at Recursive level backtracking will be required
(but the solution should still be unique); the levels in between
require increasingly complex reasoning to avoid having to backtrack.
\A{licence} \I{MIT licence}\ii{Licence}