mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Another patch from Chris Moore implementing two more grid types, both
involving dodecagons. [originally from svn r9109]
This commit is contained in:
173
grid.c
173
grid.c
@ -1381,4 +1381,177 @@ grid *grid_new_floret(int width, int height)
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return g;
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}
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grid *grid_new_dodecagonal(int width, int height)
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{
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int x, y;
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/* Vector for side of triangle - ratio is close to sqrt(3) */
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int a = 15;
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int b = 26;
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/* Upper bounds - don't have to be exact */
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int max_faces = 3 * width * height;
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int max_dots = 14 * width * height;
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tree234 *points;
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grid *g = grid_new();
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g->tilesize = b;
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g->faces = snewn(max_faces, grid_face);
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g->dots = snewn(max_dots, grid_dot);
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points = newtree234(grid_point_cmp_fn);
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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grid_dot *d;
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/* centre of dodecagon */
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int px = (4*a + 2*b) * x;
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int py = (3*a + 2*b) * y;
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if (y % 2)
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px += 2*a + b;
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/* dodecagon */
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grid_face_add_new(g, 12);
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d = grid_get_dot(g, points, px + ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
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d = grid_get_dot(g, points, px + ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 1);
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d = grid_get_dot(g, points, px + (2*a + b), py - ( a )); grid_face_set_dot(g, d, 2);
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d = grid_get_dot(g, points, px + (2*a + b), py + ( a )); grid_face_set_dot(g, d, 3);
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d = grid_get_dot(g, points, px + ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 4);
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d = grid_get_dot(g, points, px + ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 5);
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d = grid_get_dot(g, points, px - ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 6);
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d = grid_get_dot(g, points, px - ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 7);
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d = grid_get_dot(g, points, px - (2*a + b), py + ( a )); grid_face_set_dot(g, d, 8);
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d = grid_get_dot(g, points, px - (2*a + b), py - ( a )); grid_face_set_dot(g, d, 9);
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d = grid_get_dot(g, points, px - ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 10);
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d = grid_get_dot(g, points, px - ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 11);
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/* triangle below dodecagon */
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if ((y < height - 1 && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2)))) {
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grid_face_add_new(g, 3);
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d = grid_get_dot(g, points, px + a, py + (2*a + b)); grid_face_set_dot(g, d, 0);
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d = grid_get_dot(g, points, px , py + (2*a + 2*b)); grid_face_set_dot(g, d, 1);
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d = grid_get_dot(g, points, px - a, py + (2*a + b)); grid_face_set_dot(g, d, 2);
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}
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/* triangle above dodecagon */
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if ((y && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2)))) {
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grid_face_add_new(g, 3);
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d = grid_get_dot(g, points, px - a, py - (2*a + b)); grid_face_set_dot(g, d, 0);
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d = grid_get_dot(g, points, px , py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
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d = grid_get_dot(g, points, px + a, py - (2*a + b)); grid_face_set_dot(g, d, 2);
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}
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}
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}
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freetree234(points);
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assert(g->num_faces <= max_faces);
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assert(g->num_dots <= max_dots);
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grid_make_consistent(g);
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return g;
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}
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grid *grid_new_greatdodecagonal(int width, int height)
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{
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int x, y;
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/* Vector for side of triangle - ratio is close to sqrt(3) */
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int a = 15;
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int b = 26;
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/* Upper bounds - don't have to be exact */
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int max_faces = 30 * width * height;
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int max_dots = 200 * width * height;
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tree234 *points;
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grid *g = grid_new();
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g->tilesize = b;
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g->faces = snewn(max_faces, grid_face);
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g->dots = snewn(max_dots, grid_dot);
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points = newtree234(grid_point_cmp_fn);
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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grid_dot *d;
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/* centre of dodecagon */
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int px = (6*a + 2*b) * x;
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int py = (3*a + 3*b) * y;
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if (y % 2)
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px += 3*a + b;
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/* dodecagon */
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grid_face_add_new(g, 12);
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d = grid_get_dot(g, points, px + ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
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d = grid_get_dot(g, points, px + ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 1);
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d = grid_get_dot(g, points, px + (2*a + b), py - ( a )); grid_face_set_dot(g, d, 2);
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d = grid_get_dot(g, points, px + (2*a + b), py + ( a )); grid_face_set_dot(g, d, 3);
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d = grid_get_dot(g, points, px + ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 4);
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d = grid_get_dot(g, points, px + ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 5);
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d = grid_get_dot(g, points, px - ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 6);
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d = grid_get_dot(g, points, px - ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 7);
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d = grid_get_dot(g, points, px - (2*a + b), py + ( a )); grid_face_set_dot(g, d, 8);
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d = grid_get_dot(g, points, px - (2*a + b), py - ( a )); grid_face_set_dot(g, d, 9);
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d = grid_get_dot(g, points, px - ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 10);
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d = grid_get_dot(g, points, px - ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 11);
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/* hexagon below dodecagon */
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if (y < height - 1 && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2))) {
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grid_face_add_new(g, 6);
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d = grid_get_dot(g, points, px + a, py + (2*a + b)); grid_face_set_dot(g, d, 0);
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d = grid_get_dot(g, points, px + 2*a, py + (2*a + 2*b)); grid_face_set_dot(g, d, 1);
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d = grid_get_dot(g, points, px + a, py + (2*a + 3*b)); grid_face_set_dot(g, d, 2);
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d = grid_get_dot(g, points, px - a, py + (2*a + 3*b)); grid_face_set_dot(g, d, 3);
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d = grid_get_dot(g, points, px - 2*a, py + (2*a + 2*b)); grid_face_set_dot(g, d, 4);
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d = grid_get_dot(g, points, px - a, py + (2*a + b)); grid_face_set_dot(g, d, 5);
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}
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/* hexagon above dodecagon */
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if (y && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2))) {
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grid_face_add_new(g, 6);
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d = grid_get_dot(g, points, px - a, py - (2*a + b)); grid_face_set_dot(g, d, 0);
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d = grid_get_dot(g, points, px - 2*a, py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
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d = grid_get_dot(g, points, px - a, py - (2*a + 3*b)); grid_face_set_dot(g, d, 2);
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d = grid_get_dot(g, points, px + a, py - (2*a + 3*b)); grid_face_set_dot(g, d, 3);
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d = grid_get_dot(g, points, px + 2*a, py - (2*a + 2*b)); grid_face_set_dot(g, d, 4);
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d = grid_get_dot(g, points, px + a, py - (2*a + b)); grid_face_set_dot(g, d, 5);
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}
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/* square on right of dodecagon */
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if (x < width - 1) {
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grid_face_add_new(g, 4);
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d = grid_get_dot(g, points, px + 2*a + b, py - a); grid_face_set_dot(g, d, 0);
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d = grid_get_dot(g, points, px + 4*a + b, py - a); grid_face_set_dot(g, d, 1);
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d = grid_get_dot(g, points, px + 4*a + b, py + a); grid_face_set_dot(g, d, 2);
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d = grid_get_dot(g, points, px + 2*a + b, py + a); grid_face_set_dot(g, d, 3);
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}
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/* square on top right of dodecagon */
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if (y && (x < width - 1 || !(y % 2))) {
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grid_face_add_new(g, 4);
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d = grid_get_dot(g, points, px + ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
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d = grid_get_dot(g, points, px + (2*a ), py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
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d = grid_get_dot(g, points, px + (2*a + b), py - ( a + 2*b)); grid_face_set_dot(g, d, 2);
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d = grid_get_dot(g, points, px + ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 3);
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}
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/* square on top left of dodecagon */
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if (y && (x || (y % 2))) {
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grid_face_add_new(g, 4);
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d = grid_get_dot(g, points, px - ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 0);
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d = grid_get_dot(g, points, px - (2*a + b), py - ( a + 2*b)); grid_face_set_dot(g, d, 1);
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d = grid_get_dot(g, points, px - (2*a ), py - (2*a + 2*b)); grid_face_set_dot(g, d, 2);
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d = grid_get_dot(g, points, px - ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 3);
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}
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}
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}
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freetree234(points);
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assert(g->num_faces <= max_faces);
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assert(g->num_dots <= max_dots);
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grid_make_consistent(g);
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return g;
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}
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/* ----------- End of grid generators ------------- */
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4
grid.h
4
grid.h
@ -80,8 +80,10 @@ grid *grid_new_snubsquare(int width, int height);
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grid *grid_new_cairo(int width, int height);
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grid *grid_new_greathexagonal(int width, int height);
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grid *grid_new_octagonal(int width, int height);
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grid *grid_new_floret(int width, int height);
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grid *grid_new_kites(int width, int height);
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grid *grid_new_floret(int width, int height);
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grid *grid_new_dodecagonal(int width, int height);
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grid *grid_new_greatdodecagonal(int width, int height);
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void grid_free(grid *g);
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31
loopy.c
31
loopy.c
@ -254,7 +254,9 @@ static void check_caches(const solver_state* sstate);
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A(Great-Hexagonal,grid_new_greathexagonal,3,3) \
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A(Octagonal,grid_new_octagonal,3,3) \
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A(Kites,grid_new_kites,3,3) \
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A(Floret,grid_new_floret,1,2)
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A(Floret,grid_new_floret,1,2) \
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A(Dodecagonal,grid_new_dodecagonal,2,2) \
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A(Great-Dodecagonal,grid_new_greatdodecagonal,2,2)
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#define GRID_NAME(title,fn,amin,omin) #title,
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#define GRID_CONFIG(title,fn,amin,omin) ":" #title
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@ -301,7 +303,7 @@ static void params_generate_grid(game_params *params)
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((field) &= ~(1<<(bit)), TRUE) : FALSE)
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#define CLUE2CHAR(c) \
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((c < 0) ? ' ' : c + '0')
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((c < 0) ? ' ' : c < 10 ? c + '0' : c - 10 + 'A')
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/* ----------------------------------------------------------------------
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* General struct manipulation and other straightforward code
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@ -506,6 +508,8 @@ static const game_params presets[] = {
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{ 5, 5, DIFF_HARD, 6, NULL },
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{ 5, 5, DIFF_HARD, 7, NULL },
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{ 3, 3, DIFF_HARD, 8, NULL },
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{ 3, 3, DIFF_HARD, 9, NULL },
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{ 3, 3, DIFF_HARD, 10, NULL },
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#else
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{ 7, 7, DIFF_EASY, 0, NULL },
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{ 10, 10, DIFF_EASY, 0, NULL },
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@ -521,6 +525,8 @@ static const game_params presets[] = {
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{ 7, 7, DIFF_HARD, 6, NULL },
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{ 5, 5, DIFF_HARD, 7, NULL },
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{ 5, 5, DIFF_HARD, 8, NULL },
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{ 5, 4, DIFF_HARD, 9, NULL },
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{ 5, 4, DIFF_HARD, 10, NULL },
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#endif
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};
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@ -705,7 +711,7 @@ static char *validate_desc(game_params *params, char *desc)
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g = params->game_grid;
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for (; *desc; ++desc) {
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if (*desc >= '0' && *desc <= '9') {
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if ((*desc >= '0' && *desc <= '9') || (*desc >= 'A' && *desc <= 'Z')) {
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count++;
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continue;
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}
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@ -1822,6 +1828,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
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grid *g;
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game_state *state = snew(game_state);
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game_state *state_new;
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int count = 0;
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params_generate_grid(params);
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state->game_grid = g = params->game_grid;
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g->refcount++;
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@ -1843,6 +1850,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
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* preventing games smaller than 4x4 seems to stop this happening */
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do {
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add_full_clues(state, rs);
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if (++count%100 == 0) printf("tried %d times to make a unique board\n", count);
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} while (!game_has_unique_soln(state, params->diff));
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state_new = remove_clues(state, rs, params->diff);
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@ -1871,7 +1879,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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int i;
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game_state *state = snew(game_state);
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int empties_to_make = 0;
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int n;
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int n,n2;
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const char *dp = desc;
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grid *g;
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int num_faces, num_edges;
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@ -1899,8 +1907,11 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
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assert(*dp);
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n = *dp - '0';
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n2 = *dp - 'A' + 10;
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if (n >= 0 && n < 10) {
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state->clues[i] = n;
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} else if (n2 >= 10 && n2 < 36) {
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state->clues[i] = n2;
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} else {
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n = *dp - 'a' + 1;
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assert(n > 0);
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@ -2534,7 +2545,7 @@ static int dline_deductions(solver_state *sstate)
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* on that. We check this with an assertion, in case someone decides to
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* make a grid which has larger faces than this. Note, this algorithm
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* could get quite expensive if there are many large faces. */
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#define MAX_FACE_SIZE 8
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#define MAX_FACE_SIZE 12
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for (i = 0; i < g->num_faces; i++) {
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int maxs[MAX_FACE_SIZE][MAX_FACE_SIZE];
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@ -3356,10 +3367,14 @@ static void game_redraw_clue(drawing *dr, game_drawstate *ds,
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grid *g = state->game_grid;
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grid_face *f = g->faces + i;
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int x, y;
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char c[2];
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char c[3];
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c[0] = CLUE2CHAR(state->clues[i]);
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c[1] = '\0';
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if (state->clues[i] < 10) {
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c[0] = CLUE2CHAR(state->clues[i]);
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c[1] = '\0';
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} else {
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sprintf(c, "%d", state->clues[i]);
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}
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face_text_pos(ds, g, f, &x, &y);
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draw_text(dr, x, y,
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