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Missing piece of code I should have cribbed from Solo: we have to
lay out large numbers of pencil marks differently in a square containing a clue. [originally from svn r8807]
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7
keen.c
7
keen.c
@ -1859,6 +1859,13 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
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pr = pl + TILESIZE - GRIDEXTRA;
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pt = ty + GRIDEXTRA;
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pb = pt + TILESIZE - GRIDEXTRA;
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if (dsf_canonify(clues->dsf, y*w+x) == y*w+x) {
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/*
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* Make space for the clue text.
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*/
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pt += TILESIZE/4;
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/* minph--; */
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}
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/*
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* We arrange our pencil marks in a grid layout, with
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