mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
When a lot of edges meet the same point - and, in particular, when
they meet at sharp enough angles that the thick lines overlap noticeably outside the circle of the point - redrawing the edges in a different order each time looks ugly. Arrange to always redraw edges in order of colour, so that empty lines are drawn before indeterminate lines which in turn come before filled-in lines. [originally from svn r9136]
This commit is contained in:
46
loopy.c
46
loopy.c
@ -3384,8 +3384,13 @@ static void game_redraw_clue(drawing *dr, game_drawstate *ds,
|
||||
ds->clue_satisfied[i] ? COL_SATISFIED : COL_FOREGROUND, c);
|
||||
}
|
||||
|
||||
static const int loopy_line_redraw_phases[] = {
|
||||
COL_FAINT, COL_LINEUNKNOWN, COL_FOREGROUND, COL_HIGHLIGHT, COL_MISTAKE
|
||||
};
|
||||
#define NPHASES lenof(loopy_line_redraw_phases)
|
||||
|
||||
static void game_redraw_line(drawing *dr, game_drawstate *ds,
|
||||
game_state *state, int i)
|
||||
game_state *state, int i, int phase)
|
||||
{
|
||||
grid *g = state->game_grid;
|
||||
grid_edge *e = g->edges + i;
|
||||
@ -3403,6 +3408,8 @@ static void game_redraw_line(drawing *dr, game_drawstate *ds,
|
||||
line_colour = COL_HIGHLIGHT;
|
||||
else
|
||||
line_colour = COL_FOREGROUND;
|
||||
if (line_colour != loopy_line_redraw_phases[phase])
|
||||
return;
|
||||
|
||||
/* Convert from grid to screen coordinates */
|
||||
grid_to_screen(ds, g, e->dot1->x, e->dot1->y, &x1, &y1);
|
||||
@ -3449,7 +3456,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
||||
|
||||
grid *g = state->game_grid;
|
||||
int border = BORDER(ds->tilesize);
|
||||
int i;
|
||||
int i, phase;
|
||||
int flash_changed;
|
||||
int redraw_everything = FALSE;
|
||||
|
||||
@ -3552,8 +3559,9 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
||||
|
||||
for (i = 0; i < g->num_faces; i++)
|
||||
game_redraw_clue(dr, ds, state, i);
|
||||
for (i = 0; i < g->num_edges; i++)
|
||||
game_redraw_line(dr, ds, state, i);
|
||||
for (phase = 0; phase < NPHASES; phase++)
|
||||
for (i = 0; i < g->num_edges; i++)
|
||||
game_redraw_line(dr, ds, state, i, phase);
|
||||
for (i = 0; i < g->num_dots; i++)
|
||||
game_redraw_dot(dr, ds, state, i);
|
||||
|
||||
@ -3579,8 +3587,10 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
||||
draw_rect(dr, x, y, w, h, COL_BACKGROUND);
|
||||
|
||||
game_redraw_clue(dr, ds, state, faces[i]);
|
||||
for (j = 0; j < f->order; j++)
|
||||
game_redraw_line(dr, ds, state, f->edges[j] - g->edges);
|
||||
for (phase = 0; phase < NPHASES; phase++)
|
||||
for (j = 0; j < f->order; j++)
|
||||
game_redraw_line(dr, ds, state, f->edges[j] - g->edges,
|
||||
phase);
|
||||
for (j = 0; j < f->order; j++)
|
||||
game_redraw_dot(dr, ds, state, f->dots[j] - g->dots);
|
||||
unclip(dr);
|
||||
@ -3614,17 +3624,19 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
||||
if (e->face2)
|
||||
game_redraw_clue(dr, ds, state, e->face2 - g->faces);
|
||||
|
||||
game_redraw_line(dr, ds, state, edges[i]);
|
||||
for (j = 0; j < e->dot1->order; j++) {
|
||||
ee = e->dot1->edges[j];
|
||||
if (ee != e)
|
||||
game_redraw_line(dr, ds, state, ee - g->edges);
|
||||
}
|
||||
for (j = 0; j < e->dot2->order; j++) {
|
||||
ee = e->dot2->edges[j];
|
||||
if (ee != e)
|
||||
game_redraw_line(dr, ds, state, ee - g->edges);
|
||||
}
|
||||
for (phase = 0; phase < NPHASES; phase++) {
|
||||
game_redraw_line(dr, ds, state, edges[i], phase);
|
||||
for (j = 0; j < e->dot1->order; j++) {
|
||||
ee = e->dot1->edges[j];
|
||||
if (ee != e)
|
||||
game_redraw_line(dr, ds, state, ee - g->edges, phase);
|
||||
}
|
||||
for (j = 0; j < e->dot2->order; j++) {
|
||||
ee = e->dot2->edges[j];
|
||||
if (ee != e)
|
||||
game_redraw_line(dr, ds, state, ee - g->edges, phase);
|
||||
}
|
||||
}
|
||||
game_redraw_dot(dr, ds, state, e->dot1 - g->dots);
|
||||
game_redraw_dot(dr, ds, state, e->dot2 - g->dots);
|
||||
|
||||
|
Reference in New Issue
Block a user