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synced 2025-04-20 23:51:29 -07:00
Move the benchmarking logic out into a script.
It's a pain having it in a rule in Makefile.gtk, which isn't even the recommended makefile these days - it can't be re-run conveniently, and there's no way to parametrise it. Now it can be run no matter which makefile you're using, and it lets you narrow down to a subset of games (though not presets). Other options could easily be added.
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10
Recipe
10
Recipe
@ -142,11 +142,7 @@ test: benchmark.html benchmark.txt
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benchmark.html: benchmark.txt benchmark.pl
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./benchmark.pl benchmark.txt > $@
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benchmark.txt: $(GAMES)
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for i in $(GAMES); do \
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for params in $$(env -i ./$(BINPREFIX)$$i --list-presets | cut -f1 -d' '); do \
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env -i ./$(BINPREFIX)$$i --test-solve --time-generation --generate 100 $$params \
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|| exit 1; \
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done; \
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done > $@
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benchmark.txt: benchmark.sh $(GAMES)
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./benchmark.sh > $@
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!end
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@ -1,5 +1,7 @@
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#!/usr/bin/perl
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# Process the raw output from benchmark.sh into Javascript-ified HTML.
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use strict;
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use warnings;
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27
benchmark.sh
Executable file
27
benchmark.sh
Executable file
@ -0,0 +1,27 @@
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#!/bin/sh
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# Run every puzzle in benchmarking mode, and generate a file of raw
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# data that benchmark.pl will format into a web page.
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# If any arguments are provided, use those as the list of games to
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# benchmark. Otherwise, read the full list from gamedesc.txt.
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if test $# = 0; then
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set -- $(cut -f1 -d: < gamedesc.txt)
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fi
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failures=false
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for game in "$@"; do
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# Use 'env -i' to suppress any environment variables that might
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# change the preset list for a puzzle (e.g. user-defined extras)
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presets=$(env -i ./$game --list-presets | cut -f1 -d' ')
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for preset in $presets; do
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if ! env -i ./$game --test-solve --time-generation \
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--generate 100 $preset;
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then
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echo "${game} ${preset} failed to generate" >&2
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fi
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done
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done
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if $failures; then exit 1; fi
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