Handle replacing an existing arrow

This commit is contained in:
Kevin Lyles
2015-05-09 19:16:24 -05:00
committed by Simon Tatham
parent 3627111c52
commit f49c7f530c

View File

@ -373,7 +373,9 @@ static void add_assoc_with_opposite(game_state *state, space *tile, space *dot)
}
sfree(colors);
remove_assoc_with_opposite(state, tile);
add_assoc(state, tile, dot);
remove_assoc_with_opposite(state, opposite);
add_assoc(state, opposite, dot);
}
@ -2589,7 +2591,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (INUI(state, px, py)) {
sp = &SPACE(state, px, py);
if (!(sp->flags & F_DOT) && !(sp->flags & F_TILE_ASSOC))
if (!(sp->flags & F_DOT))
sprintf(buf + strlen(buf), "%sA%d,%d,%d,%d",
sep, px, py, ui->dotx, ui->doty);
}