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Another fix from Chris: Guess's allow-blanks mode wasn't allowing
blanks... [originally from svn r6118]
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3
guess.c
3
guess.c
@ -768,7 +768,8 @@ static game_state *execute_move(game_state *from, char *move)
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for (i = 0; i < from->solution->npegs; i++) {
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int val = atoi(p);
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if (val <= 0 || val > from->params.ncolours) {
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int min_colour = from->params.allow_blank? 0 : 1;
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if (val < min_colour || val > from->params.ncolours) {
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free_game(ret);
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return NULL;
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}
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