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General cleanups patch from James H:
- missing static in filling.c - better robustness in execute_move() in filling.c - remove side effects in assert statements - remove rogue diagnostic in galaxies.c - remove // comment in map.c - add more stylus-friendly UI to Pattern - bias Unequal towards generating inequality clues rather than numeric [originally from svn r7344]
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2
map.c
2
map.c
@ -2532,7 +2532,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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const float map_colours[FOUR][3] = {
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#ifdef VIVID_COLOURS
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// Use more vivid colours (e.g. on the Pocket PC)
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/* Use more vivid colours (e.g. on the Pocket PC) */
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{0.75F, 0.25F, 0.25F},
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{0.3F, 0.7F, 0.3F},
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{0.3F, 0.3F, 0.7F},
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