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synced 2025-04-21 08:01:30 -07:00
Gary Wong points out a couple of minor errors in the setting of
`used_solve'. [originally from svn r7343]
This commit is contained in:
@ -2205,7 +2205,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
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solver_obvious(tmp);
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else
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solver_state(tmp, DIFF_UNREASONABLE-1);
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ret = diff_game(state, tmp, 0);
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ret = diff_game(state, tmp, 1);
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free_game(tmp);
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return ret;
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}
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@ -2594,6 +2594,7 @@ static game_state *execute_move(game_state *state, char *move)
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#endif
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} else if (c == 'S') {
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move++;
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ret->used_solve = 1;
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} else
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goto badmove;
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