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Last-ditch grid-size limit for Inertia
At least prevent integer overflow when constructing the grid.
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@ -11,6 +11,7 @@
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#include <string.h>
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#include <string.h>
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#include <assert.h>
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#include <assert.h>
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#include <ctype.h>
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#include <ctype.h>
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#include <limits.h>
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#include <math.h>
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#include <math.h>
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#include "puzzles.h"
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#include "puzzles.h"
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@ -202,6 +203,8 @@ static const char *validate_params(const game_params *params, bool full)
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*/
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*/
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if (params->w < 2 || params->h < 2)
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if (params->w < 2 || params->h < 2)
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return "Width and height must both be at least two";
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return "Width and height must both be at least two";
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if (params->w > INT_MAX / params->h)
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return "Width times height must not be unreasonably large";
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/*
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/*
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* The grid construction algorithm creates 1/5 as many gems as
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* The grid construction algorithm creates 1/5 as many gems as
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