Last-ditch grid-size limit for Inertia

At least prevent integer overflow when constructing the grid.
This commit is contained in:
Ben Harris
2023-01-11 00:04:59 +00:00
parent d60192531e
commit 98724b9093

View File

@ -11,6 +11,7 @@
#include <string.h> #include <string.h>
#include <assert.h> #include <assert.h>
#include <ctype.h> #include <ctype.h>
#include <limits.h>
#include <math.h> #include <math.h>
#include "puzzles.h" #include "puzzles.h"
@ -202,6 +203,8 @@ static const char *validate_params(const game_params *params, bool full)
*/ */
if (params->w < 2 || params->h < 2) if (params->w < 2 || params->h < 2)
return "Width and height must both be at least two"; return "Width and height must both be at least two";
if (params->w > INT_MAX / params->h)
return "Width times height must not be unreasonably large";
/* /*
* The grid construction algorithm creates 1/5 as many gems as * The grid construction algorithm creates 1/5 as many gems as