Brand new difficulty level in Solo. The other day Gareth and I

independently discovered an advanced reasoning technique in Map, and
then it occurred to me that since Solo can also be considered as a
graph-colouring game the same technique ought to be applicable. And
it is; so here's a new difficulty level, `Extreme', which sits just
above Advanced. Grids graded `Extreme' by new-Solo will of course
fall into old-Solo's `Unreasonable' category (since they're not
soluble using the old set of non-recursive methods). A brief and
unscientific experiment suggests that about one in six Unreasonable
grids generated by old-Solo are classified Extreme by the new
solver; so the remaining Unreasonable mode (now containing a subset
of the grids it used to) hasn't actually become much harder.

[originally from svn r6209]
This commit is contained in:
Simon Tatham
2005-08-24 17:32:39 +00:00
parent d558bb240a
commit 99f8178aab

234
solo.c
View File

@ -116,8 +116,8 @@ typedef unsigned char digit;
enum { SYMM_NONE, SYMM_ROT2, SYMM_ROT4, SYMM_REF2, SYMM_REF2D, SYMM_REF4,
SYMM_REF4D, SYMM_REF8 };
enum { DIFF_BLOCK, DIFF_SIMPLE, DIFF_INTERSECT,
DIFF_SET, DIFF_RECURSIVE, DIFF_AMBIGUOUS, DIFF_IMPOSSIBLE };
enum { DIFF_BLOCK, DIFF_SIMPLE, DIFF_INTERSECT, DIFF_SET, DIFF_NEIGHBOUR,
DIFF_RECURSIVE, DIFF_AMBIGUOUS, DIFF_IMPOSSIBLE };
enum {
COL_BACKGROUND,
@ -177,6 +177,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
{ "3x3 Basic", { 3, 3, SYMM_ROT2, DIFF_SIMPLE } },
{ "3x3 Intermediate", { 3, 3, SYMM_ROT2, DIFF_INTERSECT } },
{ "3x3 Advanced", { 3, 3, SYMM_ROT2, DIFF_SET } },
{ "3x3 Extreme", { 3, 3, SYMM_ROT2, DIFF_NEIGHBOUR } },
{ "3x3 Unreasonable", { 3, 3, SYMM_ROT2, DIFF_RECURSIVE } },
#ifndef SLOW_SYSTEM
{ "3x4 Basic", { 3, 4, SYMM_ROT2, DIFF_SIMPLE } },
@ -236,6 +237,8 @@ static void decode_params(game_params *ret, char const *string)
string++, ret->diff = DIFF_INTERSECT;
else if (*string == 'a') /* advanced */
string++, ret->diff = DIFF_SET;
else if (*string == 'e') /* extreme */
string++, ret->diff = DIFF_NEIGHBOUR;
else if (*string == 'u') /* unreasonable */
string++, ret->diff = DIFF_RECURSIVE;
} else
@ -264,6 +267,7 @@ static char *encode_params(game_params *params, int full)
case DIFF_SIMPLE: strcat(str, "db"); break;
case DIFF_INTERSECT: strcat(str, "di"); break;
case DIFF_SET: strcat(str, "da"); break;
case DIFF_NEIGHBOUR: strcat(str, "de"); break;
case DIFF_RECURSIVE: strcat(str, "du"); break;
}
}
@ -298,7 +302,7 @@ static config_item *game_configure(game_params *params)
ret[3].name = "Difficulty";
ret[3].type = C_CHOICES;
ret[3].sval = ":Trivial:Basic:Intermediate:Advanced:Unreasonable";
ret[3].sval = ":Trivial:Basic:Intermediate:Advanced:Extreme:Unreasonable";
ret[3].ival = params->diff;
ret[4].name = NULL;
@ -335,9 +339,7 @@ static char *validate_params(game_params *params, int full)
/* ----------------------------------------------------------------------
* Solver.
*
* This solver is used for several purposes:
* + to generate filled grids as the basis for new puzzles (by
* supplying no clue squares at all)
* This solver is used for two purposes:
* + to check solubility of a grid as we gradually remove numbers
* from it
* + to solve an externally generated puzzle when the user selects
@ -389,6 +391,29 @@ static char *validate_params(game_params *params, int full)
* the numbers' possible positions (or the spaces' possible
* contents).
*
* - Mutual neighbour elimination: find two squares A,B and a
* number N in the possible set of A, such that putting N in A
* would rule out enough possibilities from the mutual
* neighbours of A and B that there would be no possibilities
* left for B. Thereby rule out N in A.
* + The simplest case of this is if B has two possibilities
* (wlog {1,2}), and there are two mutual neighbours of A and
* B which have possibilities {1,3} and {2,3}. Thus, if A
* were to be 3, then those neighbours would contain 1 and 2,
* and hence there would be nothing left which could go in B.
* + There can be more complex cases of it too: if A and B are
* in the same column of large blocks, then they can have
* more than two mutual neighbours, some of which can also be
* neighbours of one another. Suppose, for example, that B
* has possibilities {1,2,3}; there's one square P in the
* same column as B and the same block as A, with
* possibilities {1,4}; and there are _two_ squares Q,R in
* the same column as A and the same block as B with
* possibilities {2,3,4}. Then if A contained 4, P would
* contain 1, and Q and R would have to contain 2 and 3 in
* _some_ order; therefore, once again, B would have no
* remaining possibilities.
*
* - Recursion. If all else fails, we pick one of the currently
* most constrained empty squares and take a random guess at its
* contents, then continue solving on that basis and see if we
@ -627,6 +652,7 @@ static int solver_intersect(struct solver_usage *usage,
struct solver_scratch {
unsigned char *grid, *rowidx, *colidx, *set;
int *mne;
};
static int solver_set(struct solver_usage *usage,
@ -825,6 +851,158 @@ static int solver_set(struct solver_usage *usage,
return 0;
}
/*
* Try to find a number in the possible set of (x1,y1) which can be
* ruled out because it would leave no possibilities for (x2,y2).
*/
static int solver_mne(struct solver_usage *usage,
struct solver_scratch *scratch,
int x1, int y1, int x2, int y2)
{
int c = usage->c, r = usage->r, cr = c*r;
int *nb[2];
unsigned char *set = scratch->set;
unsigned char *numbers = scratch->rowidx;
unsigned char *numbersleft = scratch->colidx;
int nnb, count;
int i, j, n, nbi;
nb[0] = scratch->mne;
nb[1] = scratch->mne + cr;
/*
* First, work out the mutual neighbour squares of the two. We
* can assert that they're not actually in the same block,
* which leaves two possibilities: they're in different block
* rows _and_ different block columns (thus their mutual
* neighbours are precisely the other two corners of the
* rectangle), or they're in the same row (WLOG) and different
* columns, in which case their mutual neighbours are the
* column of each block aligned with the other square.
*
* We divide the mutual neighbours into two separate subsets
* nb[0] and nb[1]; squares in the same subset are not only
* adjacent to both our key squares, but are also always
* adjacent to one another.
*/
if (x1 / r != x2 / r && y1 % r != y2 % r) {
/* Corners of the rectangle. */
nnb = 1;
nb[0][0] = cubepos(x2, y1, 1);
nb[1][0] = cubepos(x1, y2, 1);
} else if (x1 / r != x2 / r) {
/* Same row of blocks; different blocks within that row. */
int x1b = x1 - (x1 % r);
int x2b = x2 - (x2 % r);
nnb = r;
for (i = 0; i < r; i++) {
nb[0][i] = cubepos(x2b+i, y1, 1);
nb[1][i] = cubepos(x1b+i, y2, 1);
}
} else {
/* Same column of blocks; different blocks within that column. */
int y1b = y1 % r;
int y2b = y2 % r;
assert(y1 % r != y2 % r);
nnb = c;
for (i = 0; i < c; i++) {
nb[0][i] = cubepos(x2, y1b+i*r, 1);
nb[1][i] = cubepos(x1, y2b+i*r, 1);
}
}
/*
* Right. Now loop over each possible number.
*/
for (n = 1; n <= cr; n++) {
if (!cube(x1, y1, n))
continue;
for (j = 0; j < cr; j++)
numbersleft[j] = cube(x2, y2, j+1);
/*
* Go over every possible subset of each neighbour list,
* and see if its union of possible numbers minus n has the
* same size as the subset. If so, add the numbers in that
* subset to the set of things which would be ruled out
* from (x2,y2) if n were placed at (x1,y1).
*/
memset(set, 0, nnb);
count = 0;
while (1) {
/*
* Binary increment: change the rightmost 0 to a 1, and
* change all 1s to the right of it to 0s.
*/
i = nnb;
while (i > 0 && set[i-1])
set[--i] = 0, count--;
if (i > 0)
set[--i] = 1, count++;
else
break; /* done */
/*
* Examine this subset of each neighbour set.
*/
for (nbi = 0; nbi < 2; nbi++) {
int *nbs = nb[nbi];
memset(numbers, 0, cr);
for (i = 0; i < nnb; i++)
if (set[i])
for (j = 0; j < cr; j++)
if (j != n-1 && usage->cube[nbs[i] + j])
numbers[j] = 1;
for (i = j = 0; j < cr; j++)
i += numbers[j];
if (i == count) {
/*
* Got one. This subset of nbs, in the absence
* of n, would definitely contain all the
* numbers listed in `numbers'. Rule them out
* of `numbersleft'.
*/
for (j = 0; j < cr; j++)
if (numbers[j])
numbersleft[j] = 0;
}
}
}
/*
* If we've got nothing left in `numbersleft', we have a
* successful mutual neighbour elimination.
*/
for (j = 0; j < cr; j++)
if (numbersleft[j])
break;
if (j == cr) {
#ifdef STANDALONE_SOLVER
if (solver_show_working) {
printf("%*smutual neighbour elimination, (%d,%d) vs (%d,%d):\n",
solver_recurse_depth*4, "",
1+x1, 1+YUNTRANS(y1), 1+x2, 1+YUNTRANS(y2));
printf("%*s ruling out %d at (%d,%d)\n",
solver_recurse_depth*4, "",
n, 1+x1, 1+YUNTRANS(y1));
}
#endif
cube(x1, y1, n) = FALSE;
return +1;
}
}
return 0; /* nothing found */
}
static struct solver_scratch *solver_new_scratch(struct solver_usage *usage)
{
struct solver_scratch *scratch = snew(struct solver_scratch);
@ -833,11 +1011,13 @@ static struct solver_scratch *solver_new_scratch(struct solver_usage *usage)
scratch->rowidx = snewn(cr, unsigned char);
scratch->colidx = snewn(cr, unsigned char);
scratch->set = snewn(cr, unsigned char);
scratch->mne = snewn(2*cr, int);
return scratch;
}
static void solver_free_scratch(struct solver_scratch *scratch)
{
sfree(scratch->mne);
sfree(scratch->set);
sfree(scratch->colidx);
sfree(scratch->rowidx);
@ -850,7 +1030,7 @@ static int solver(int c, int r, digit *grid, int maxdiff)
struct solver_usage *usage;
struct solver_scratch *scratch;
int cr = c*r;
int x, y, n, ret;
int x, y, x2, y2, n, ret;
int diff = DIFF_BLOCK;
/*
@ -1106,6 +1286,45 @@ static int solver(int c, int r, digit *grid, int maxdiff)
}
}
/*
* Mutual neighbour elimination.
*/
for (y = 0; y+1 < cr; y++) {
for (x = 0; x+1 < cr; x++) {
for (y2 = y+1; y2 < cr; y2++) {
for (x2 = x+1; x2 < cr; x2++) {
/*
* Can't do mutual neighbour elimination
* between elements of the same actual
* block.
*/
if (x/r == x2/r && y%r == y2%r)
continue;
/*
* Otherwise, try (x,y) vs (x2,y2) in both
* directions, and likewise (x2,y) vs
* (x,y2).
*/
if (!usage->grid[YUNTRANS(y)*cr+x] &&
!usage->grid[YUNTRANS(y2)*cr+x2] &&
(solver_mne(usage, scratch, x, y, x2, y2) ||
solver_mne(usage, scratch, x2, y2, x, y))) {
diff = max(diff, DIFF_NEIGHBOUR);
goto cont;
}
if (!usage->grid[YUNTRANS(y)*cr+x2] &&
!usage->grid[YUNTRANS(y2)*cr+x] &&
(solver_mne(usage, scratch, x2, y, x, y2) ||
solver_mne(usage, scratch, x, y2, x2, y))) {
diff = max(diff, DIFF_NEIGHBOUR);
goto cont;
}
}
}
}
}
/*
* If we reach here, we have made no deductions in this
* iteration, so the algorithm terminates.
@ -2731,6 +2950,7 @@ int main(int argc, char **argv)
ret==DIFF_SIMPLE ? "Basic (row/column/number elimination required)":
ret==DIFF_INTERSECT ? "Intermediate (intersectional analysis required)":
ret==DIFF_SET ? "Advanced (set elimination required)":
ret==DIFF_NEIGHBOUR ? "Extreme (mutual neighbour elimination required)":
ret==DIFF_RECURSIVE ? "Unreasonable (guesswork and backtracking required)":
ret==DIFF_AMBIGUOUS ? "Ambiguous (multiple solutions exist)":
ret==DIFF_IMPOSSIBLE ? "Impossible (no solution exists)":