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Patch from Mark Wooding to introduce a draw_thick_line() function in
the drawing API, for use by Loopy. It's optional: drawing.c will construct an acceptable alternative using a filled polygon if the front end doesn't provide it. Net and Netslide previously had static functions called draw_thick_line(), whose claim to the name is less justified and so they've been renamed. [originally from svn r8962]
This commit is contained in:
10
net.c
10
net.c
@ -2377,8 +2377,8 @@ static float *game_colours(frontend *fe, int *ncolours)
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return ret;
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}
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static void draw_thick_line(drawing *dr, int x1, int y1, int x2, int y2,
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int colour)
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static void draw_filled_line(drawing *dr, int x1, int y1, int x2, int y2,
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int colour)
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{
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draw_line(dr, x1-1, y1, x2-1, y2, COL_WIRE);
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draw_line(dr, x1+1, y1, x2+1, y2, COL_WIRE);
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@ -2514,9 +2514,9 @@ static void draw_tile(drawing *dr, game_state *state, game_drawstate *ds,
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ex = (TILE_SIZE - TILE_BORDER - 1.0F) / 2.0F * X(dir);
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ey = (TILE_SIZE - TILE_BORDER - 1.0F) / 2.0F * Y(dir);
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MATMUL(tx, ty, matrix, ex, ey);
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draw_thick_line(dr, bx+(int)cx, by+(int)cy,
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bx+(int)(cx+tx), by+(int)(cy+ty),
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COL_WIRE);
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draw_filled_line(dr, bx+(int)cx, by+(int)cy,
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bx+(int)(cx+tx), by+(int)(cy+ty),
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COL_WIRE);
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}
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}
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for (dir = 1; dir < 0x10; dir <<= 1) {
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