Introduce the concept of a `game_aux_info' structure. This is

constructed at the same time as an internally generated game seed,
so that it can preserve any interesting information known by the
program at generation time but not physically contained within the
text of the game seed itself. (Such as, for example, the solution.)
Currently not used for anything yet, but it will be.

[originally from svn r5729]
This commit is contained in:
Simon Tatham
2005-05-02 10:12:26 +00:00
parent 3f9d88f3e7
commit 9e240e45df
13 changed files with 104 additions and 14 deletions

9
cube.c
View File

@ -589,7 +589,8 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq)
data->squareindex++;
}
static char *new_game_seed(game_params *params, random_state *rs)
static char *new_game_seed(game_params *params, random_state *rs,
game_aux_info **aux)
{
struct grid_data data;
int i, j, k, m, area, facesperclass;
@ -690,6 +691,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
return seed;
}
static void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static void add_grid_square_callback(void *ctx, struct grid_square *sq)
{
game_state *state = (game_state *)ctx;
@ -1546,6 +1552,7 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
game_free_aux_info,
validate_seed,
new_game,
dup_game,

View File

@ -152,7 +152,8 @@ static int perm_parity(int *perm, int n)
return ret;
}
static char *new_game_seed(game_params *params, random_state *rs)
static char *new_game_seed(game_params *params, random_state *rs,
game_aux_info **aux)
{
int gap, n, i, x;
int x1, x2, p1, p2, parity;
@ -267,6 +268,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
return ret;
}
void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static char *validate_seed(game_params *params, char *seed)
{
char *p, *err;
@ -776,6 +782,7 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
game_free_aux_info,
validate_seed,
new_game,
dup_game,

5
gtk.c
View File

@ -1203,9 +1203,12 @@ int main(int argc, char **argv)
parstr = thegame.encode_params(par);
while (n-- > 0) {
char *seed = thegame.new_seed(par, rs);
game_aux_info *aux = NULL;
char *seed = thegame.new_seed(par, rs, &aux);
printf("%s:%s\n", parstr, seed);
sfree(seed);
if (aux)
thegame.free_aux_info(aux);
}
return 0;

View File

@ -17,6 +17,7 @@ struct midend_data {
const game *ourgame;
char *seed;
game_aux_info *aux_info;
int fresh_seed;
int nstates, statesize, statepos;
@ -58,6 +59,7 @@ midend_data *midend_new(frontend *fe, const game *ourgame)
me->states = NULL;
me->params = ourgame->default_params();
me->seed = NULL;
me->aux_info = NULL;
me->fresh_seed = FALSE;
me->drawstate = NULL;
me->oldstate = NULL;
@ -79,6 +81,8 @@ void midend_free(midend_data *me)
{
sfree(me->states);
sfree(me->seed);
if (me->aux_info)
me->ourgame->free_aux_info(me->aux_info);
me->ourgame->free_params(me->params);
sfree(me);
}
@ -106,7 +110,11 @@ void midend_new_game(midend_data *me)
if (!me->fresh_seed) {
sfree(me->seed);
me->seed = me->ourgame->new_seed(me->params, me->random);
if (me->aux_info)
me->ourgame->free_aux_info(me->aux_info);
me->aux_info = NULL;
me->seed = me->ourgame->new_seed(me->params, me->random,
&me->aux_info);
} else
me->fresh_seed = FALSE;
@ -399,9 +407,12 @@ float *midend_colours(midend_data *me, int *ncolours)
float *ret;
if (me->nstates == 0) {
char *seed = me->ourgame->new_seed(me->params, me->random);
game_aux_info *aux = NULL;
char *seed = me->ourgame->new_seed(me->params, me->random, &aux);
state = me->ourgame->new_game(me->params, seed);
sfree(seed);
if (aux)
me->ourgame->free_aux_info(aux);
} else
state = me->states[0];
@ -540,6 +551,9 @@ char *midend_game_id(midend_data *me, char *id, int def_seed)
sfree(me->seed);
me->seed = dupstr(seed);
me->fresh_seed = TRUE;
if (me->aux_info)
me->ourgame->free_aux_info(me->aux_info);
me->aux_info = NULL;
}
return NULL;

9
net.c
View File

@ -290,7 +290,8 @@ static char *validate_params(game_params *params)
* Randomly select a new game seed.
*/
static char *new_game_seed(game_params *params, random_state *rs)
static char *new_game_seed(game_params *params, random_state *rs,
game_aux_info **aux)
{
/*
* The full description of a Net game is far too large to
@ -308,6 +309,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
return dupstr(buf);
}
void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static char *validate_seed(game_params *params, char *seed)
{
/*
@ -1509,6 +1515,7 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
game_free_aux_info,
validate_seed,
new_game,
dup_game,

View File

@ -308,7 +308,8 @@ static char *validate_params(game_params *params)
* Randomly select a new game seed.
*/
static char *new_game_seed(game_params *params, random_state *rs)
static char *new_game_seed(game_params *params, random_state *rs,
game_aux_info **aux)
{
/*
* The full description of a Net game is far too large to
@ -326,6 +327,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
return dupstr(buf);
}
void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static char *validate_seed(game_params *params, char *seed)
{
/*
@ -1533,6 +1539,7 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
game_free_aux_info,
validate_seed,
new_game,
dup_game,

View File

@ -88,11 +88,17 @@ static char *validate_params(game_params *params)
return NULL;
}
static char *new_game_seed(game_params *params, random_state *rs)
static char *new_game_seed(game_params *params, random_state *rs,
game_aux_info **aux)
{
return dupstr("FIXME");
}
void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static char *validate_seed(game_params *params, char *seed)
{
return NULL;
@ -223,6 +229,7 @@ const struct game thegame = {
FALSE, game_configure, custom_params,
validate_params,
new_game_seed,
game_free_aux_info,
validate_seed,
new_game,
dup_game,

View File

@ -476,7 +476,8 @@ static unsigned char *generate_soluble(random_state *rs, int w, int h)
return grid;
}
static char *new_game_seed(game_params *params, random_state *rs)
static char *new_game_seed(game_params *params, random_state *rs,
game_aux_info **aux)
{
unsigned char *grid;
int i, j, max, rowlen, *rowdata;
@ -540,6 +541,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
return seed;
}
void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static char *validate_seed(game_params *params, char *seed)
{
int i, n, rowspace;
@ -1030,6 +1036,7 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
game_free_aux_info,
validate_seed,
new_game,
dup_game,

View File

@ -52,6 +52,7 @@ typedef struct midend_data midend_data;
typedef struct random_state random_state;
typedef struct game_params game_params;
typedef struct game_state game_state;
typedef struct game_aux_info game_aux_info;
typedef struct game_ui game_ui;
typedef struct game_drawstate game_drawstate;
typedef struct game game;
@ -189,7 +190,9 @@ struct game {
config_item *(*configure)(game_params *params);
game_params *(*custom_params)(config_item *cfg);
char *(*validate_params)(game_params *params);
char *(*new_seed)(game_params *params, random_state *rs);
char *(*new_seed)(game_params *params, random_state *rs,
game_aux_info **aux);
void (*free_aux_info)(game_aux_info *aux);
char *(*validate_seed)(game_params *params, char *seed);
game_state *(*new_game)(game_params *params, char *seed);
game_state *(*dup_game)(game_state *state);

9
rect.c
View File

@ -386,7 +386,8 @@ static void display_grid(game_params *params, int *grid, int *numbers, int all)
}
#endif
static char *new_game_seed(game_params *params, random_state *rs)
static char *new_game_seed(game_params *params, random_state *rs,
game_aux_info **aux)
{
int *grid, *numbers;
struct rectlist *list;
@ -898,6 +899,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
return seed;
}
void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static char *validate_seed(game_params *params, char *seed)
{
int area = params->w * params->h;
@ -1703,6 +1709,7 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
game_free_aux_info,
validate_seed,
new_game,
dup_game,

View File

@ -172,7 +172,8 @@ static int perm_parity(int *perm, int n)
return ret;
}
static char *new_game_seed(game_params *params, random_state *rs)
static char *new_game_seed(game_params *params, random_state *rs,
game_aux_info **aux)
{
int stop, n, i, x;
int x1, x2, p1, p2;
@ -278,6 +279,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
return ret;
}
void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static char *validate_seed(game_params *params, char *seed)
{
@ -823,6 +829,7 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
game_free_aux_info,
validate_seed,
new_game,
dup_game,

9
solo.c
View File

@ -1351,7 +1351,8 @@ static int symmetries(game_params *params, int x, int y, int *output, int s)
return i;
}
static char *new_game_seed(game_params *params, random_state *rs)
static char *new_game_seed(game_params *params, random_state *rs,
game_aux_info **aux)
{
int c = params->c, r = params->r, cr = c*r;
int area = cr*cr;
@ -1513,6 +1514,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
return seed;
}
void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static char *validate_seed(game_params *params, char *seed)
{
int area = params->r * params->r * params->c * params->c;
@ -1959,6 +1965,7 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
game_free_aux_info,
validate_seed,
new_game,
dup_game,

View File

@ -291,7 +291,8 @@ static int grid_complete(int *grid, int wh, int orientable)
return ok;
}
static char *new_game_seed(game_params *params, random_state *rs)
static char *new_game_seed(game_params *params, random_state *rs,
game_aux_info **aux)
{
int *grid;
int w = params->w, h = params->h, n = params->n, wh = w*h;
@ -358,6 +359,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
return ret;
}
void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
static char *validate_seed(game_params *params, char *seed)
{
char *p, *err;
@ -985,6 +991,7 @@ const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
game_free_aux_info,
validate_seed,
new_game,
dup_game,