Patch from Mike: fix an array indexing error in the clue

highlighting, and adjust the presets.

[originally from svn r6303]
This commit is contained in:
Simon Tatham
2005-09-13 18:34:12 +00:00
parent c389f623f6
commit a5891971c1

10
loopy.c
View File

@ -430,10 +430,12 @@ static const struct {
{ "7x7 Easy", { 7, 7, DIFF_EASY, 0 } },
{ "7x7 Normal", { 7, 7, DIFF_NORMAL, 0 } },
{ "10x10 Easy", { 10, 10, DIFF_EASY, 0 } },
#ifndef SLOW_SYSTEM
{ "10x10 Normal", { 10, 10, DIFF_NORMAL, 0 } },
#ifndef SLOW_SYSTEM
{ "15x15 Easy", { 15, 15, DIFF_EASY, 0 } },
{ "30x20 Easy", { 30, 20, DIFF_EASY, 0 } }
{ "15x15 Normal", { 15, 15, DIFF_NORMAL, 0 } },
{ "30x20 Easy", { 30, 20, DIFF_EASY, 0 } },
{ "30x20 Normal", { 30, 20, DIFF_NORMAL, 0 } }
#endif
};
@ -2591,7 +2593,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
clue_mistake = (square_order(state, i, j, LINE_YES) > n ||
square_order(state, i, j, LINE_NO ) > (4-n));
if (clue_mistake != ds->clue_error[i * w + j]) {
if (clue_mistake != ds->clue_error[j * w + i]) {
draw_rect(dr,
BORDER + i * TILE_SIZE + CROSS_SIZE,
BORDER + j * TILE_SIZE + CROSS_SIZE,
@ -2606,7 +2608,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
draw_update(dr, i * TILE_SIZE + BORDER, j * TILE_SIZE + BORDER,
TILE_SIZE, TILE_SIZE);
ds->clue_error[i * w + j] = clue_mistake;
ds->clue_error[j * w + i] = clue_mistake;
}
}
}