mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Subtle UI change to Mines. Although I mostly find the unified left-
button interface (same button to open a closed square or to clear around an open one) to be a massive help, there is one circumstance in which it frequently kills me: if I click down on an open square I want to clear around, then the mouse pointer accidentally drifts over on to the nearest closed square before I release, I'll end up opening that square instead and (usually) dying. So this checkin causes Mines to note which type of square I left-clicked on, and to do nothing if the button release is on the other type. [originally from svn r6086]
This commit is contained in:
12
mines.c
12
mines.c
@ -2334,6 +2334,7 @@ static char *game_text_format(game_state *state)
|
||||
|
||||
struct game_ui {
|
||||
int hx, hy, hradius; /* for mouse-down highlights */
|
||||
int validradius;
|
||||
int flash_is_death;
|
||||
int deaths;
|
||||
};
|
||||
@ -2342,7 +2343,7 @@ static game_ui *new_ui(game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->hx = ui->hy = -1;
|
||||
ui->hradius = 0;
|
||||
ui->hradius = ui->validradius = 0;
|
||||
ui->deaths = 0;
|
||||
ui->flash_is_death = FALSE; /* *shrug* */
|
||||
return ui;
|
||||
@ -2416,6 +2417,10 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds,
|
||||
ui->hx = cx;
|
||||
ui->hy = cy;
|
||||
ui->hradius = (from->grid[cy*from->w+cx] >= 0 ? 1 : 0);
|
||||
if (button == LEFT_BUTTON)
|
||||
ui->validradius = ui->hradius;
|
||||
else if (button == MIDDLE_BUTTON)
|
||||
ui->validradius = 1;
|
||||
return "";
|
||||
}
|
||||
|
||||
@ -2456,7 +2461,8 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds,
|
||||
*/
|
||||
if (button == LEFT_RELEASE &&
|
||||
(from->grid[cy * from->w + cx] == -2 ||
|
||||
from->grid[cy * from->w + cx] == -3)) {
|
||||
from->grid[cy * from->w + cx] == -3) &&
|
||||
ui->validradius == 0) {
|
||||
/* Check if you've killed yourself. */
|
||||
if (from->layout->mines && from->layout->mines[cy * from->w + cx])
|
||||
ui->deaths++;
|
||||
@ -2471,7 +2477,7 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds,
|
||||
* surrounding the tile is equal to its mine count, and if
|
||||
* so then we open all other surrounding squares.
|
||||
*/
|
||||
if (from->grid[cy * from->w + cx] > 0) {
|
||||
if (from->grid[cy * from->w + cx] > 0 && ui->validradius == 1) {
|
||||
int dy, dx, n;
|
||||
|
||||
/* Count mine markers. */
|
||||
|
Reference in New Issue
Block a user