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Cleanup: the `mouse_priorities' field in the back end has been a
more general-purpose flags word for some time now. Rename it to `flags'. [originally from svn r6414]
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@ -1778,5 +1778,5 @@ const struct game thegame = {
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TRUE, FALSE, game_print_size, game_print,
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game_wants_statusbar,
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FALSE, game_timing_state,
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0, /* mouse_priorities */
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0, /* flags */
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};
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