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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Graphics tweak: make the top-right and bottom-left corners of
everything look nicer. [originally from svn r7573]
This commit is contained in:
@ -25,9 +25,6 @@
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* target marker pale.
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* * The cattle grid effect is still disgusting. Think of
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* something completely different.
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* * I think TRCIRC and BLCIRC should actually be drawn, as a
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* pair of differently coloured octants. Haul out the
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* Bresenham code, I suspect.
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* * The highlight for next-piece-to-move in the solver is
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* excessive, and the shadow blends in too well with the
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* piece lowlights. Adjust both.
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@ -1703,7 +1700,8 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
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#define TYPE_TRCIRC 0x5000
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#define TYPE_BLCIRC 0x6000
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#define TYPE_BRCIRC 0x7000
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static void maybe_rect(drawing *dr, int x, int y, int w, int h, int coltype)
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static void maybe_rect(drawing *dr, int x, int y, int w, int h,
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int coltype, int col2)
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{
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int colour = coltype & COL_MASK, type = coltype & TYPE_MASK;
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@ -1718,13 +1716,54 @@ static void maybe_rect(drawing *dr, int x, int y, int w, int h, int coltype)
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cx = x;
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cy = y;
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assert(w == h);
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r = w-1;
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if (type & 0x1000)
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cx += r;
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if (type & 0x2000)
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cy += r;
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draw_circle(dr, cx, cy, r, colour, colour);
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if (col2 == -1 || col2 == coltype) {
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assert(w == h);
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draw_circle(dr, cx, cy, r, colour, colour);
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} else {
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/*
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* We aim to draw a quadrant of a circle in two
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* different colours. We do this using Bresenham's
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* algorithm directly, because the Puzzles drawing API
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* doesn't have a draw-sector primitive.
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*/
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int bx, by, bd, bd2;
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int xm = (type & 0x1000 ? -1 : +1);
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int ym = (type & 0x2000 ? -1 : +1);
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by = r;
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bx = 0;
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bd = 0;
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while (by >= bx) {
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/*
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* Plot the point.
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*/
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{
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int x1 = cx+xm*bx, y1 = cy+ym*bx;
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int x2, y2;
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x2 = cx+xm*by; y2 = y1;
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draw_rect(dr, min(x1,x2), min(y1,y2),
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abs(x1-x2)+1, abs(y1-y2)+1, colour);
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x2 = x1; y2 = cy+ym*by;
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draw_rect(dr, min(x1,x2), min(y1,y2),
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abs(x1-x2)+1, abs(y1-y2)+1, col2);
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}
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bd += 2*bx + 1;
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bd2 = bd - (2*by - 1);
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if (abs(bd2) < abs(bd)) {
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bd = bd2;
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by--;
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}
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bx++;
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}
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}
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unclip(dr);
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}
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@ -1734,6 +1773,8 @@ static void draw_wallpart(drawing *dr, game_drawstate *ds,
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int tx, int ty, unsigned long val,
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int cl, int cc, int ch)
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{
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int coords[6];
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draw_rect(dr, tx, ty, TILESIZE, TILESIZE, cc);
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if (val & PIECE_LBORDER)
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draw_rect(dr, tx, ty, HIGHLIGHT_WIDTH, TILESIZE,
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@ -1746,12 +1787,60 @@ static void draw_wallpart(drawing *dr, game_drawstate *ds,
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if (val & PIECE_BBORDER)
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draw_rect(dr, tx, ty+TILESIZE-HIGHLIGHT_WIDTH,
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TILESIZE, HIGHLIGHT_WIDTH, cl);
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if (!((PIECE_BBORDER | PIECE_LBORDER) &~ val))
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if (!((PIECE_BBORDER | PIECE_LBORDER) &~ val)) {
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draw_rect(dr, tx, ty+TILESIZE-HIGHLIGHT_WIDTH,
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HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH, cc);
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if (!((PIECE_TBORDER | PIECE_RBORDER) &~ val))
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HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH, cl);
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clip(dr, tx, ty+TILESIZE-HIGHLIGHT_WIDTH,
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HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH);
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coords[0] = tx - 1;
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coords[1] = ty + TILESIZE - HIGHLIGHT_WIDTH - 1;
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coords[2] = tx + HIGHLIGHT_WIDTH;
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coords[3] = ty + TILESIZE - HIGHLIGHT_WIDTH - 1;
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coords[4] = tx - 1;
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coords[5] = ty + TILESIZE;
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draw_polygon(dr, coords, 3, ch, ch);
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unclip(dr);
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} else if (val & PIECE_BLCORNER) {
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draw_rect(dr, tx, ty+TILESIZE-HIGHLIGHT_WIDTH,
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HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH, ch);
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clip(dr, tx, ty+TILESIZE-HIGHLIGHT_WIDTH,
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HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH);
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coords[0] = tx - 1;
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coords[1] = ty + TILESIZE - HIGHLIGHT_WIDTH - 1;
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coords[2] = tx + HIGHLIGHT_WIDTH;
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coords[3] = ty + TILESIZE - HIGHLIGHT_WIDTH - 1;
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coords[4] = tx - 1;
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coords[5] = ty + TILESIZE;
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draw_polygon(dr, coords, 3, cl, cl);
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unclip(dr);
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}
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if (!((PIECE_TBORDER | PIECE_RBORDER) &~ val)) {
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draw_rect(dr, tx+TILESIZE-HIGHLIGHT_WIDTH, ty,
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HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH, cc);
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HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH, cl);
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clip(dr, tx+TILESIZE-HIGHLIGHT_WIDTH, ty,
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HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH);
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coords[0] = tx + TILESIZE - HIGHLIGHT_WIDTH - 1;
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coords[1] = ty - 1;
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coords[2] = tx + TILESIZE;
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coords[3] = ty - 1;
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coords[4] = tx + TILESIZE - HIGHLIGHT_WIDTH - 1;
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coords[5] = ty + HIGHLIGHT_WIDTH;
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draw_polygon(dr, coords, 3, ch, ch);
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unclip(dr);
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} else if (val & PIECE_TRCORNER) {
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draw_rect(dr, tx+TILESIZE-HIGHLIGHT_WIDTH, ty,
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HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH, ch);
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clip(dr, tx+TILESIZE-HIGHLIGHT_WIDTH, ty,
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HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH);
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coords[0] = tx + TILESIZE - HIGHLIGHT_WIDTH - 1;
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coords[1] = ty - 1;
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coords[2] = tx + TILESIZE;
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coords[3] = ty - 1;
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coords[4] = tx + TILESIZE - HIGHLIGHT_WIDTH - 1;
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coords[5] = ty + HIGHLIGHT_WIDTH;
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draw_polygon(dr, coords, 3, cl, cl);
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unclip(dr);
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}
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if (val & PIECE_TLCORNER)
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draw_rect(dr, tx, ty, HIGHLIGHT_WIDTH, HIGHLIGHT_WIDTH, ch);
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if (val & PIECE_BRCORNER)
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@ -1810,79 +1899,86 @@ static void draw_piecepart(drawing *dr, game_drawstate *ds,
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maybe_rect(dr, RECT(0,0),
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(val & (PIECE_TLCORNER | PIECE_TBORDER |
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PIECE_LBORDER)) ? -1 : cc);
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PIECE_LBORDER)) ? -1 : cc, -1);
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maybe_rect(dr, RECT(1,0),
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(val & PIECE_TLCORNER) ? ch : (val & PIECE_TBORDER) ? -1 :
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(val & PIECE_LBORDER) ? ch : cc);
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(val & PIECE_LBORDER) ? ch : cc, -1);
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maybe_rect(dr, RECT(2,0),
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(val & PIECE_TBORDER) ? -1 : cc);
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(val & PIECE_TBORDER) ? -1 : cc, -1);
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maybe_rect(dr, RECT(3,0),
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(val & PIECE_TRCORNER) ? cl : (val & PIECE_TBORDER) ? -1 :
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(val & PIECE_RBORDER) ? cl : cc);
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(val & PIECE_RBORDER) ? cl : cc, -1);
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maybe_rect(dr, RECT(4,0),
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(val & (PIECE_TRCORNER | PIECE_TBORDER |
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PIECE_RBORDER)) ? -1 : cc);
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PIECE_RBORDER)) ? -1 : cc, -1);
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maybe_rect(dr, RECT(0,1),
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(val & PIECE_TLCORNER) ? ch : (val & PIECE_LBORDER) ? -1 :
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(val & PIECE_TBORDER) ? ch : cc);
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(val & PIECE_TBORDER) ? ch : cc, -1);
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maybe_rect(dr, RECT(1,1),
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(val & PIECE_TLCORNER) ? cc : -1);
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(val & PIECE_TLCORNER) ? cc : -1, -1);
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maybe_rect(dr, RECT(1,1),
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(val & PIECE_TLCORNER) ? ch | TYPE_TLCIRC :
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!((PIECE_TBORDER | PIECE_LBORDER) &~ val) ? ch | TYPE_BRCIRC :
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(val & (PIECE_TBORDER | PIECE_LBORDER)) ? ch : cc);
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(val & (PIECE_TBORDER | PIECE_LBORDER)) ? ch : cc, -1);
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maybe_rect(dr, RECT(2,1),
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(val & PIECE_TBORDER) ? ch : cc);
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(val & PIECE_TBORDER) ? ch : cc, -1);
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maybe_rect(dr, RECT(3,1),
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(val & PIECE_TRCORNER) ? cc : -1, -1);
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maybe_rect(dr, RECT(3,1),
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(val & (PIECE_TBORDER | PIECE_RBORDER)) == PIECE_TBORDER ? ch :
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(val & (PIECE_TBORDER | PIECE_RBORDER)) == PIECE_RBORDER ? cl :
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!((PIECE_TBORDER|PIECE_RBORDER) &~ val) ? cc | TYPE_BLCIRC :
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cc);
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!((PIECE_TBORDER|PIECE_RBORDER) &~ val) ? cl | TYPE_BLCIRC :
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(val & PIECE_TRCORNER) ? cl | TYPE_TRCIRC :
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cc, ch);
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maybe_rect(dr, RECT(4,1),
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(val & PIECE_TRCORNER) ? ch : (val & PIECE_RBORDER) ? -1 :
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(val & PIECE_TBORDER) ? ch : cc);
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(val & PIECE_TBORDER) ? ch : cc, -1);
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maybe_rect(dr, RECT(0,2),
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(val & PIECE_LBORDER) ? -1 : cc);
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(val & PIECE_LBORDER) ? -1 : cc, -1);
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maybe_rect(dr, RECT(1,2),
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(val & PIECE_LBORDER) ? ch : cc);
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(val & PIECE_LBORDER) ? ch : cc, -1);
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maybe_rect(dr, RECT(2,2),
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cc);
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cc, -1);
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maybe_rect(dr, RECT(3,2),
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(val & PIECE_RBORDER) ? cl : cc);
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(val & PIECE_RBORDER) ? cl : cc, -1);
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maybe_rect(dr, RECT(4,2),
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(val & PIECE_RBORDER) ? -1 : cc);
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(val & PIECE_RBORDER) ? -1 : cc, -1);
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maybe_rect(dr, RECT(0,3),
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(val & PIECE_BLCORNER) ? cl : (val & PIECE_LBORDER) ? -1 :
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(val & PIECE_BBORDER) ? cl : cc);
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(val & PIECE_BBORDER) ? cl : cc, -1);
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maybe_rect(dr, RECT(1,3),
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(val & PIECE_BLCORNER) ? cc : -1, -1);
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maybe_rect(dr, RECT(1,3),
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(val & (PIECE_BBORDER | PIECE_LBORDER)) == PIECE_BBORDER ? cl :
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(val & (PIECE_BBORDER | PIECE_LBORDER)) == PIECE_LBORDER ? ch :
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!((PIECE_BBORDER|PIECE_LBORDER) &~ val) ? cc | TYPE_TRCIRC :
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cc);
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!((PIECE_BBORDER|PIECE_LBORDER) &~ val) ? ch | TYPE_TRCIRC :
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(val & PIECE_BLCORNER) ? ch | TYPE_BLCIRC :
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cc, cl);
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maybe_rect(dr, RECT(2,3),
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(val & PIECE_BBORDER) ? cl : cc);
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(val & PIECE_BBORDER) ? cl : cc, -1);
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maybe_rect(dr, RECT(3,3),
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(val & PIECE_BRCORNER) ? cc : -1);
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(val & PIECE_BRCORNER) ? cc : -1, -1);
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maybe_rect(dr, RECT(3,3),
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(val & PIECE_BRCORNER) ? cl | TYPE_BRCIRC :
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!((PIECE_BBORDER | PIECE_RBORDER) &~ val) ? cl | TYPE_TLCIRC :
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(val & (PIECE_BBORDER | PIECE_RBORDER)) ? cl : cc);
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(val & (PIECE_BBORDER | PIECE_RBORDER)) ? cl : cc, -1);
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maybe_rect(dr, RECT(4,3),
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(val & PIECE_BRCORNER) ? cl : (val & PIECE_RBORDER) ? -1 :
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(val & PIECE_BBORDER) ? cl : cc);
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(val & PIECE_BBORDER) ? cl : cc, -1);
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maybe_rect(dr, RECT(0,4),
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(val & (PIECE_BLCORNER | PIECE_BBORDER | PIECE_LBORDER)) ? -1 : cc);
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(val & (PIECE_BLCORNER | PIECE_BBORDER |
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PIECE_LBORDER)) ? -1 : cc, -1);
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maybe_rect(dr, RECT(1,4),
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(val & PIECE_BLCORNER) ? ch : (val & PIECE_BBORDER) ? -1 :
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(val & PIECE_LBORDER) ? ch : cc);
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(val & PIECE_LBORDER) ? ch : cc, -1);
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maybe_rect(dr, RECT(2,4),
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(val & PIECE_BBORDER) ? -1 : cc);
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(val & PIECE_BBORDER) ? -1 : cc, -1);
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maybe_rect(dr, RECT(3,4),
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(val & PIECE_BRCORNER) ? cl : (val & PIECE_BBORDER) ? -1 :
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(val & PIECE_RBORDER) ? cl : cc);
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(val & PIECE_RBORDER) ? cl : cc, -1);
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maybe_rect(dr, RECT(4,4),
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(val & (PIECE_BRCORNER | PIECE_BBORDER |
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PIECE_RBORDER)) ? -1 : cc);
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PIECE_RBORDER)) ? -1 : cc, -1);
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#undef RECT
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}
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