Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Untangle

This commit is contained in:
Ben Harris
2023-08-12 14:31:37 +01:00
parent 92ac45fe24
commit be9e4f8957

View File

@ -1210,7 +1210,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
place_dragged_point(state, ui, ds, x, y);
return MOVE_UI_UPDATE;
}
return MOVE_NO_EFFECT;
} else if (IS_MOUSE_DRAG(button) && ui->dragpoint >= 0) {
place_dragged_point(state, ui, ds, x, y);
return MOVE_UI_UPDATE;
@ -1238,9 +1238,10 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->newpoint.x, ui->newpoint.y, ui->newpoint.d);
ui->just_dragged = true;
return dupstr(buf);
}
} else if (IS_MOUSE_DRAG(button) || IS_MOUSE_RELEASE(button))
return MOVE_NO_EFFECT;
return NULL;
return MOVE_UNUSED;
}
static game_state *execute_move(const game_state *state, const char *move)