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Add user preference for Singles' show_black_nums
I missed this in my main commit for UI preferences (4227ac1fd5dc25c247e7526526079b85e1890766) because it wasn't documented. Now it is documented and it has a preference.
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10
puzzles.but
10
puzzles.but
@ -2866,7 +2866,9 @@ Singles was contributed to this collection by James Harvey.
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Left-clicking on an empty square will colour it black; left-clicking again
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will restore the number. Right-clicking will add a circle (useful for
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indicating that a cell is definitely not black).
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indicating that a cell is definitely not black). Clicking outside the
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grid will toggle whether black squares completely hide the numbers on
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them, or display them in dark grey.
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You can also use the cursor keys to move around the grid. Pressing the
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return or space keys will turn a square black or add a circle respectively,
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@ -2887,6 +2889,12 @@ These parameters are available from the \q{Custom...} option on the
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\dd Controls the difficulty of the generated puzzle.
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\H{Singles-prefs} \I{preferences, for Singles}Singles user preferences
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On platforms that support user preferences, the \q{Preferences} option
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on the \q{Game} menu will let you configure whether numbers on black
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squares are visible. Unlike clicking outside the grid, this will
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persist between games.
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\C{magnets} \i{Magnets}
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26
singles.c
26
singles.c
@ -1456,6 +1456,28 @@ static game_ui *new_ui(const game_state *state)
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return ui;
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}
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static config_item *get_prefs(game_ui *ui)
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{
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config_item *ret;
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ret = snewn(2, config_item);
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ret[0].name = "Show numbers on black squares";
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ret[0].kw = "show-black-nums";
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ret[0].type = C_BOOLEAN;
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ret[0].u.boolean.bval = ui->show_black_nums;
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ret[1].name = NULL;
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ret[1].type = C_END;
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return ret;
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}
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static void set_prefs(game_ui *ui, const config_item *cfg)
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{
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ui->show_black_nums = cfg[0].u.boolean.bval;
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}
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static void free_ui(game_ui *ui)
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{
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sfree(ui);
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@ -1525,7 +1547,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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}
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if (!INGRID(state, x, y)) {
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ui->show_black_nums = !ui->show_black_nums;
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action = UI; /* this wants to be a per-game option. */
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action = UI;
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} else if (button == LEFT_BUTTON) {
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action = TOGGLE_BLACK;
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} else if (button == RIGHT_BUTTON) {
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@ -1851,7 +1873,7 @@ const struct game thegame = {
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free_game,
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true, solve_game,
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true, game_can_format_as_text_now, game_text_format,
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NULL, NULL, /* get_prefs, set_prefs */
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get_prefs, set_prefs,
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new_ui,
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free_ui,
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NULL, /* encode_ui */
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