windows.c: fix some mis-indented pieces of code.

I happened to run across one of these on my way somewhere else and
thought I'd fix it in passing.
This commit is contained in:
Simon Tatham
2022-01-08 14:27:07 +00:00
parent efbb2e3a31
commit cb6cead7a9

View File

@ -91,8 +91,8 @@ void dputs(char *buf)
WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
}
if (debug_fp) {
fputs(buf, debug_fp);
fflush(debug_fp);
fputs(buf, debug_fp);
fflush(debug_fp);
}*/
OutputDebugString(buf);
}
@ -2376,9 +2376,9 @@ static void new_game_size(frontend *fe, float scale)
midend_size(fe->me, &x, &y, false);
if (scale != 1.0) {
x = (int)((float)x * fe->puzz_scale);
y = (int)((float)y * fe->puzz_scale);
midend_size(fe->me, &x, &y, true);
x = (int)((float)x * fe->puzz_scale);
y = (int)((float)y * fe->puzz_scale);
midend_size(fe->me, &x, &y, true);
}
fe->ymin = (fe->xmin * y) / x;
@ -2431,13 +2431,13 @@ static void adjust_game_size(frontend *fe, RECT *proposed, bool isedge,
ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top);
if (isedge) {
/* These next four lines work around the fact that midend_size
* is happy to shrink _but not grow_ if you change one dimension
* but not the other. */
if (xdiff > 0 && ydiff == 0)
ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
if (xdiff == 0 && ydiff > 0)
xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
/* These next four lines work around the fact that midend_size
* is happy to shrink _but not grow_ if you change one dimension
* but not the other. */
if (xdiff > 0 && ydiff == 0)
ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
if (xdiff == 0 && ydiff > 0)
xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
}
if (check_window_resize(fe,