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windows.c: fix some mis-indented pieces of code.
I happened to run across one of these on my way somewhere else and thought I'd fix it in passing.
This commit is contained in:
24
windows.c
24
windows.c
@ -91,8 +91,8 @@ void dputs(char *buf)
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WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
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}
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if (debug_fp) {
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fputs(buf, debug_fp);
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fflush(debug_fp);
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fputs(buf, debug_fp);
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fflush(debug_fp);
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}*/
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OutputDebugString(buf);
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}
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@ -2376,9 +2376,9 @@ static void new_game_size(frontend *fe, float scale)
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midend_size(fe->me, &x, &y, false);
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if (scale != 1.0) {
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x = (int)((float)x * fe->puzz_scale);
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y = (int)((float)y * fe->puzz_scale);
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midend_size(fe->me, &x, &y, true);
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x = (int)((float)x * fe->puzz_scale);
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y = (int)((float)y * fe->puzz_scale);
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midend_size(fe->me, &x, &y, true);
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}
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fe->ymin = (fe->xmin * y) / x;
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@ -2431,13 +2431,13 @@ static void adjust_game_size(frontend *fe, RECT *proposed, bool isedge,
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ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top);
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if (isedge) {
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/* These next four lines work around the fact that midend_size
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* is happy to shrink _but not grow_ if you change one dimension
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* but not the other. */
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if (xdiff > 0 && ydiff == 0)
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ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
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if (xdiff == 0 && ydiff > 0)
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xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
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/* These next four lines work around the fact that midend_size
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* is happy to shrink _but not grow_ if you change one dimension
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* but not the other. */
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if (xdiff > 0 && ydiff == 0)
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ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top);
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if (xdiff == 0 && ydiff > 0)
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xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left);
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}
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if (check_window_resize(fe,
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