*blinks* I apparently didn't try _building_ the OS X port since the

printing upheaval. I could have sworn I had. Oh well; small errors
fixed.

[originally from svn r6197]
This commit is contained in:
Simon Tatham
2005-08-21 10:55:17 +00:00
parent c136c3dde9
commit cd76bfb25f

6
osx.m
View File

@ -524,7 +524,7 @@ struct frontend {
fe.window = self;
me = midend_new(&fe, ourgame, osx_drawing, &fe);
me = midend_new(&fe, ourgame, &osx_drawing, &fe);
/*
* If we ever need to open a fresh window using a provided game
* ID, I think the right thing is to move most of this method
@ -1379,7 +1379,7 @@ static void osx_blitter_save(void *handle, blitter *bl, int x, int y)
}
static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
{
frontend *fe = (frontend *)handle;
/* frontend *fe = (frontend *)handle; */
if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
x = bl->x;
y = bl->y;
@ -1431,7 +1431,7 @@ const struct drawing_api osx_drawing = {
osx_draw_text,
osx_draw_rect,
osx_draw_line,
osx_draw_poly,
osx_draw_polygon,
osx_draw_circle,
osx_draw_update,
osx_clip,