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synced 2025-04-21 08:01:30 -07:00
*blinks* I apparently didn't try _building_ the OS X port since the
printing upheaval. I could have sworn I had. Oh well; small errors fixed. [originally from svn r6197]
This commit is contained in:
6
osx.m
6
osx.m
@ -524,7 +524,7 @@ struct frontend {
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fe.window = self;
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me = midend_new(&fe, ourgame, osx_drawing, &fe);
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me = midend_new(&fe, ourgame, &osx_drawing, &fe);
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/*
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* If we ever need to open a fresh window using a provided game
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* ID, I think the right thing is to move most of this method
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@ -1379,7 +1379,7 @@ static void osx_blitter_save(void *handle, blitter *bl, int x, int y)
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}
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static void osx_blitter_load(void *handle, blitter *bl, int x, int y)
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{
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frontend *fe = (frontend *)handle;
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/* frontend *fe = (frontend *)handle; */
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if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) {
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x = bl->x;
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y = bl->y;
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@ -1431,7 +1431,7 @@ const struct drawing_api osx_drawing = {
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osx_draw_text,
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osx_draw_rect,
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osx_draw_line,
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osx_draw_poly,
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osx_draw_polygon,
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osx_draw_circle,
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osx_draw_update,
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osx_clip,
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