Bound edge thicknesses below so that they're always thicker than the

grid lines.

[originally from svn r7349]
This commit is contained in:
Simon Tatham
2007-03-01 07:32:35 +00:00
parent 682ea218de
commit cf0b0b747b
2 changed files with 2 additions and 2 deletions

View File

@ -907,7 +907,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
#define PREFERRED_TILE_SIZE 32
#define TILE_SIZE (ds->tilesize)
#define BORDER (TILE_SIZE / 2)
#define BORDER_WIDTH (TILE_SIZE / 32)
#define BORDER_WIDTH (max(TILE_SIZE / 32, 1))
struct game_drawstate {
struct game_params params;

View File

@ -2075,7 +2075,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
#define PREFERRED_TILE_SIZE 32
#define TILE_SIZE (ds->tilesize)
#define DOT_SIZE (TILE_SIZE / 4)
#define EDGE_THICKNESS (TILE_SIZE / 16)
#define EDGE_THICKNESS (max(TILE_SIZE / 16, 2))
#define BORDER TILE_SIZE
#define COORD(x) ( (x) * TILE_SIZE + BORDER )