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Bound edge thicknesses below so that they're always thicker than the
grid lines. [originally from svn r7349]
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@ -907,7 +907,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
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#define PREFERRED_TILE_SIZE 32
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#define TILE_SIZE (ds->tilesize)
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#define BORDER (TILE_SIZE / 2)
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#define BORDER_WIDTH (TILE_SIZE / 32)
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#define BORDER_WIDTH (max(TILE_SIZE / 32, 1))
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struct game_drawstate {
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struct game_params params;
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