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New puzzle from Jonas Koelker: 'Range', an implementation of the
puzzle variously known (depending on which website you look at) as Kurodoko, Kuromasu or 'Where is Black Cells'. [originally from svn r8996]
This commit is contained in:
@ -2,8 +2,8 @@
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PUZZLES = blackbox bridges cube dominosa fifteen filling flip galaxies guess \
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inertia keen lightup loopy magnets map mines net netslide pattern \
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pegs rect samegame signpost singles sixteen slant solo tents towers \
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twiddle unequal untangle
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pegs range rect samegame signpost singles sixteen slant solo tents \
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towers twiddle unequal untangle
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BASE = $(patsubst %,%-base.png,$(PUZZLES))
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WEB = $(patsubst %,%-web.png,$(PUZZLES))
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@ -70,6 +70,7 @@ net-ibase.png : override CROP=193x193 113x113+0+80
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netslide-ibase.png : override CROP=289x289 144x144+0+0
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pattern-ibase.png : override CROP=384x384 223x223+0+0
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pegs-ibase.png : override CROP=263x263 147x147+116+0
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range-ibase.png : override CROP=256x256 98x98+111+15
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rect-ibase.png : override CROP=205x205 115x115+90+0
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signpost-ibase.png : override CROP=240x240 98x98+23+23
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singles-ibase.png : override CROP=224x224 98x98+15+15
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36
icons/range.sav
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36
icons/range.sav
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@ -0,0 +1,36 @@
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SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :5:Range
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PARAMS :3:7x7
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CPARAMS :3:7x7
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SEED :15:989032078841515
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DESC :22:d7b3e8e5c7a7c13e4e8b4d
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UI :1:0
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NSTATES :2:27
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STATEPOS:2:27
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MOVE :5:W,4,2
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MOVE :5:W,4,3
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MOVE :5:W,4,4
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MOVE :5:W,4,5
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MOVE :5:W,4,6
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MOVE :5:W,4,0
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MOVE :5:W,3,1
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MOVE :5:W,2,1
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MOVE :5:W,1,1
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MOVE :5:W,0,1
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MOVE :5:W,6,1
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MOVE :5:W,5,1
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MOVE :5:W,5,5
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MOVE :5:W,1,5
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MOVE :5:B,5,2
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MOVE :5:W,5,3
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MOVE :5:W,6,3
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MOVE :5:W,3,6
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MOVE :5:W,2,6
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MOVE :5:B,3,5
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MOVE :5:W,2,4
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MOVE :5:W,2,2
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MOVE :5:B,2,3
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MOVE :5:W,1,3
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MOVE :5:W,3,3
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MOVE :5:W,0,5
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56
puzzles.but
56
puzzles.but
@ -2851,6 +2851,62 @@ These parameters are available from the \q{Custom...} option on the
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(the start at the top left, and the end at the bottom right). If false the start
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and end squares are placed randomly (although always both shown).
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\C{range} \i{Range}
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\cfg{winhelp-topic}{games.range}
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You have a grid of squares; some squares contain numbers. Your job is
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to colour some of the squares black, such that several criteria are
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satisfied:
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\b no square with a number is coloured black.
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\b no two black squares are adjacent (horizontally or vertically).
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\b for any two white squares, there is a path between them using only
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white squares.
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\b for each square with a number, that number denotes the number of
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squares reachable from that square going in each direction until
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hitting a wall or a black square.
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For instance, a square containing the number one must have four black
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squares as its neighbours by the last criterion; but then it's
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impossible for it to be connected to any outside white square, which
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violates the second to last criterion. So no square will contain the
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number one.
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Credit for this puzzle goes to \i{Nikoli}, who have variously called
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it \q{Kurodoko}, \q{Kuromasu} or \q{Where is Black Cells}.
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\k{nikoli-range}.
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Range was contributed to this collection by Jonas K\u00F6{oe}lker.
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\B{nikoli-range}
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\W{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/}\cw{http://www.nikoli.co.jp/en/puzzles/where_is_black_cells/}
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\H{range-controls} \I{controls, for Range}Range controls
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Click with the left button to paint a square black, or with the right
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button to mark a square with a dot to indicate that you are sure it
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should \e{not} be painted black. Repeated clicking with either button
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will cycle the square through the three possible states (filled,
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dotted or empty) in opposite directions.
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You can also use the cursor keys to move around the grid squares.
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Pressing Return does the same as clicking with the left button, while
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pressing Space does the same as a right button click.
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(All the actions described in \k{common-actions} are also available.)
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\H{range-parameters} \I{parameters, for Range}Range parameters
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These parameters are available from the \q{Custom...} option on the
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\q{Type} menu.
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\dt \e{Width}, \e{Height}
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\dd Size of grid in squares.
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\A{licence} \I{MIT licence}\ii{Licence}
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19
range.R
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19
range.R
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# -*- makefile -*-
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range : [X] GTK COMMON range range-icon|no-icon
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range : [G] WINDOWS COMMON range range.res|noicon.res
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ALL += range[COMBINED]
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!begin gtk
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GAMES += range
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!end
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!begin >list.c
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A(range) \
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!end
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!begin >wingames.lst
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range.exe:Range
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!end
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