flip: Set a lower bound on the size of little diagrams

This ensures that they don't vanish entirely and small tile sizes.
This commit is contained in:
Ben Harris
2022-11-25 18:04:39 +00:00
parent 0b36c01639
commit d90c0a9edb

2
flip.c
View File

@ -1159,7 +1159,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state,
for (j = 0; j < w; j++)
if (state->matrix->matrix[(y*w+x)*wh + i*w+j]) {
int ox = j - x, oy = i - y;
int td = TILE_SIZE / 16;
int td = TILE_SIZE / 16 ? TILE_SIZE / 16 : 1;
int cx = (bx + TILE_SIZE/2) + (2 * ox - 1) * td;
int cy = (by + TILE_SIZE/2) + (2 * oy - 1) * td;
if (ox == 0 && oy == 0)