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Dominosa: another local deduction in Basic level.
This is necessary to solve the following test puzzle that someone sent me in 2006 and I just recovered from my email archive: 6:65111036543150325534405211110064266620632365204324442053 Without this new deduction, the previous solver can't solve that puzzle even at full power, but the half-solved state it leaves the grid in has an obvious move in the top right corner (placing the 6-2 domino vertically in that corner forces two 3-0s to its left). Now that kind of move can be made too, and the solver can handle this puzzle (grading it as Hard).
This commit is contained in:
109
dominosa.c
109
dominosa.c
@ -820,6 +820,107 @@ static bool deduce_local_duplicate(struct solver_scratch *sc, int pi)
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return false;
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}
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/*
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* If placement P overlaps one placement for each of two squares S,T
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* such that all the remaining placements for both S and T are the
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* same domino D (and none of those placements joins S and T to each
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* other), then P can't be placed, because it would leave S,T each
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* having to be a copy of D, i.e. duplicates.
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*/
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static bool deduce_local_duplicate_2(struct solver_scratch *sc, int pi)
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{
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struct solver_placement *p = &sc->placements[pi];
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int i, j, k;
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if (!p->active)
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return false;
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/*
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* Iterate over pairs of placements qi,qj overlapping p.
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*/
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for (i = 0; i < p->noverlaps; i++) {
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struct solver_placement *qi = p->overlaps[i];
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struct solver_square *sqi;
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struct solver_domino *di = NULL;
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if (!qi->active)
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continue;
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/* Find the square of qi that _isn't_ part of p */
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sqi = qi->squares[1 - common_square_index(qi, p)];
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/*
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* Identify the unique domino involved in all possible
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* placements of sqi other than qi. If there isn't a unique
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* one (either too many or too few), move on and try the next
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* qi.
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*/
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for (k = 0; k < sqi->nplacements; k++) {
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struct solver_placement *pk = sqi->placements[k];
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if (sqi->placements[k] == qi)
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continue; /* not counting qi itself */
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if (!di)
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di = pk->domino;
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else if (di != pk->domino)
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goto done_qi;
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}
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if (!di)
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goto done_qi;
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/*
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* Now find an appropriate qj != qi.
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*/
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for (j = 0; j < p->noverlaps; j++) {
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struct solver_placement *qj = p->overlaps[j];
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struct solver_square *sqj;
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bool found_di = false;
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if (j == i || !qj->active)
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continue;
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sqj = qj->squares[1 - common_square_index(qj, p)];
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/*
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* As above, we want the same domino di to be the only one
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* sqj can be if placement qj is ruled out. But also we
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* need no placement of sqj to overlap sqi.
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*/
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for (k = 0; k < sqj->nplacements; k++) {
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struct solver_placement *pk = sqj->placements[k];
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if (pk == qj)
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continue; /* not counting qj itself */
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if (pk->domino != di)
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goto done_qj; /* found a different domino */
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if (pk->squares[0] == sqi || pk->squares[1] == sqi)
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goto done_qj; /* sqi,sqj can be joined to each other */
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found_di = true;
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}
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if (!found_di)
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goto done_qj;
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/* If we get here, then every placement for either of sqi
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* and sqj is a copy of di, except for the ones that
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* overlap p. Success! We can rule out p. */
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#ifdef SOLVER_DIAGNOSTICS
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if (solver_diagnostics) {
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printf("placement %s of domino %s would force squares "
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"%s and %s to both be domino %s\n",
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p->name, p->domino->name,
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sqi->name, sqj->name, di->name);
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}
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#endif
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rule_out_placement(sc, p);
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return true;
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done_qj:;
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}
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done_qi:;
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}
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return false;
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}
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/*
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* Try to find a set of squares all containing the same number, such
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* that the set of possible dominoes for all the squares in that set
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@ -1494,6 +1595,14 @@ static int run_solver(struct solver_scratch *sc, int max_diff_allowed)
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continue;
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}
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for (pi = 0; pi < sc->pc; pi++)
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if (deduce_local_duplicate_2(sc, pi))
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done_something = true;
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if (done_something) {
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sc->max_diff_used = max(sc->max_diff_used, DIFF_BASIC);
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continue;
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}
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if (max_diff_allowed <= DIFF_BASIC)
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continue;
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