Dominosa: another local deduction in Basic level.

This is necessary to solve the following test puzzle that someone sent
me in 2006 and I just recovered from my email archive:

6:65111036543150325534405211110064266620632365204324442053

Without this new deduction, the previous solver can't solve that
puzzle even at full power, but the half-solved state it leaves the
grid in has an obvious move in the top right corner (placing the 6-2
domino vertically in that corner forces two 3-0s to its left). Now
that kind of move can be made too, and the solver can handle this
puzzle (grading it as Hard).
This commit is contained in:
Simon Tatham
2019-04-13 11:03:36 +01:00
parent 866354ef62
commit d96298ed01

View File

@ -820,6 +820,107 @@ static bool deduce_local_duplicate(struct solver_scratch *sc, int pi)
return false; return false;
} }
/*
* If placement P overlaps one placement for each of two squares S,T
* such that all the remaining placements for both S and T are the
* same domino D (and none of those placements joins S and T to each
* other), then P can't be placed, because it would leave S,T each
* having to be a copy of D, i.e. duplicates.
*/
static bool deduce_local_duplicate_2(struct solver_scratch *sc, int pi)
{
struct solver_placement *p = &sc->placements[pi];
int i, j, k;
if (!p->active)
return false;
/*
* Iterate over pairs of placements qi,qj overlapping p.
*/
for (i = 0; i < p->noverlaps; i++) {
struct solver_placement *qi = p->overlaps[i];
struct solver_square *sqi;
struct solver_domino *di = NULL;
if (!qi->active)
continue;
/* Find the square of qi that _isn't_ part of p */
sqi = qi->squares[1 - common_square_index(qi, p)];
/*
* Identify the unique domino involved in all possible
* placements of sqi other than qi. If there isn't a unique
* one (either too many or too few), move on and try the next
* qi.
*/
for (k = 0; k < sqi->nplacements; k++) {
struct solver_placement *pk = sqi->placements[k];
if (sqi->placements[k] == qi)
continue; /* not counting qi itself */
if (!di)
di = pk->domino;
else if (di != pk->domino)
goto done_qi;
}
if (!di)
goto done_qi;
/*
* Now find an appropriate qj != qi.
*/
for (j = 0; j < p->noverlaps; j++) {
struct solver_placement *qj = p->overlaps[j];
struct solver_square *sqj;
bool found_di = false;
if (j == i || !qj->active)
continue;
sqj = qj->squares[1 - common_square_index(qj, p)];
/*
* As above, we want the same domino di to be the only one
* sqj can be if placement qj is ruled out. But also we
* need no placement of sqj to overlap sqi.
*/
for (k = 0; k < sqj->nplacements; k++) {
struct solver_placement *pk = sqj->placements[k];
if (pk == qj)
continue; /* not counting qj itself */
if (pk->domino != di)
goto done_qj; /* found a different domino */
if (pk->squares[0] == sqi || pk->squares[1] == sqi)
goto done_qj; /* sqi,sqj can be joined to each other */
found_di = true;
}
if (!found_di)
goto done_qj;
/* If we get here, then every placement for either of sqi
* and sqj is a copy of di, except for the ones that
* overlap p. Success! We can rule out p. */
#ifdef SOLVER_DIAGNOSTICS
if (solver_diagnostics) {
printf("placement %s of domino %s would force squares "
"%s and %s to both be domino %s\n",
p->name, p->domino->name,
sqi->name, sqj->name, di->name);
}
#endif
rule_out_placement(sc, p);
return true;
done_qj:;
}
done_qi:;
}
return false;
}
/* /*
* Try to find a set of squares all containing the same number, such * Try to find a set of squares all containing the same number, such
* that the set of possible dominoes for all the squares in that set * that the set of possible dominoes for all the squares in that set
@ -1494,6 +1595,14 @@ static int run_solver(struct solver_scratch *sc, int max_diff_allowed)
continue; continue;
} }
for (pi = 0; pi < sc->pc; pi++)
if (deduce_local_duplicate_2(sc, pi))
done_something = true;
if (done_something) {
sc->max_diff_used = max(sc->max_diff_used, DIFF_BASIC);
continue;
}
if (max_diff_allowed <= DIFF_BASIC) if (max_diff_allowed <= DIFF_BASIC)
continue; continue;