Cleanup patch from James H: disable the `s' key, which was only in

there by accident.

[originally from svn r7351]
This commit is contained in:
Simon Tatham
2007-03-01 07:41:11 +00:00
parent f5dedef552
commit db743e54e8

View File

@ -2197,15 +2197,11 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
int px, py;
struct space *sp, *dot;
if (button == 'H' || button == 'h' ||
button == 'S' || button == 's') {
if (button == 'H' || button == 'h') {
char *ret;
game_state *tmp = dup_game(state);
if (button == 'H' || button == 'h')
solver_obvious(tmp);
else
solver_state(tmp, DIFF_UNREASONABLE-1);
ret = diff_game(state, tmp, 1);
solver_obvious(tmp);
ret = diff_game(state, tmp, 0);
free_game(tmp);
return ret;
}