Cleanup patch from James H: disable the `s' key, which was only in

there by accident.

[originally from svn r7351]
This commit is contained in:
Simon Tatham
2007-03-01 07:41:11 +00:00
parent f5dedef552
commit db743e54e8

View File

@ -2197,15 +2197,11 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
int px, py; int px, py;
struct space *sp, *dot; struct space *sp, *dot;
if (button == 'H' || button == 'h' || if (button == 'H' || button == 'h') {
button == 'S' || button == 's') {
char *ret; char *ret;
game_state *tmp = dup_game(state); game_state *tmp = dup_game(state);
if (button == 'H' || button == 'h')
solver_obvious(tmp); solver_obvious(tmp);
else ret = diff_game(state, tmp, 0);
solver_state(tmp, DIFF_UNREASONABLE-1);
ret = diff_game(state, tmp, 1);
free_game(tmp); free_game(tmp);
return ret; return ret;
} }