mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
js: Remove keypress handler
At least in modern browsers (and I suspect in all browsers), cancelling a keydown event ensures that the subsequent keypress event doesn't fire. See <https://w3c.github.io/uievents/#keys-cancelable-keys>. So there's no point in having a handler on keypress events that just tries to cancel them as well. Removing the handler doesn't do much now, but it opens the possibility of being a bit more selective about which keydown events we cancel.
This commit is contained in:
@ -304,9 +304,8 @@ function initPuzzle() {
|
||||
}
|
||||
};
|
||||
|
||||
// Set up keyboard handlers. We do all the actual keyboard
|
||||
// handling in onkeydown; but we also call event.preventDefault()
|
||||
// in both the keydown and keypress handlers. This means that
|
||||
// Set up keyboard handlers. We call event.preventDefault()
|
||||
// in the keydown handler. This means that
|
||||
// while the canvas itself has focus, _all_ keypresses go only to
|
||||
// the puzzle - so users of this puzzle collection in other media
|
||||
// can indulge their instinct to press ^R for redo, for example,
|
||||
@ -318,9 +317,6 @@ function initPuzzle() {
|
||||
event.shiftKey ? 1 : 0, event.ctrlKey ? 1 : 0);
|
||||
event.preventDefault();
|
||||
};
|
||||
onscreen_canvas.onkeypress = function(event) {
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
// command() is a C function called to pass back events which
|
||||
// don't fall into other categories like mouse and key events.
|
||||
|
Reference in New Issue
Block a user