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js: Remove keypress handler
At least in modern browsers (and I suspect in all browsers), cancelling a keydown event ensures that the subsequent keypress event doesn't fire. See <https://w3c.github.io/uievents/#keys-cancelable-keys>. So there's no point in having a handler on keypress events that just tries to cancel them as well. Removing the handler doesn't do much now, but it opens the possibility of being a bit more selective about which keydown events we cancel.
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@ -304,9 +304,8 @@ function initPuzzle() {
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}
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}
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};
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};
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// Set up keyboard handlers. We do all the actual keyboard
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// Set up keyboard handlers. We call event.preventDefault()
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// handling in onkeydown; but we also call event.preventDefault()
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// in the keydown handler. This means that
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// in both the keydown and keypress handlers. This means that
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// while the canvas itself has focus, _all_ keypresses go only to
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// while the canvas itself has focus, _all_ keypresses go only to
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// the puzzle - so users of this puzzle collection in other media
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// the puzzle - so users of this puzzle collection in other media
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// can indulge their instinct to press ^R for redo, for example,
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// can indulge their instinct to press ^R for redo, for example,
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@ -318,9 +317,6 @@ function initPuzzle() {
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event.shiftKey ? 1 : 0, event.ctrlKey ? 1 : 0);
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event.shiftKey ? 1 : 0, event.ctrlKey ? 1 : 0);
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event.preventDefault();
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event.preventDefault();
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};
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};
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onscreen_canvas.onkeypress = function(event) {
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event.preventDefault();
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};
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// command() is a C function called to pass back events which
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// command() is a C function called to pass back events which
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// don't fall into other categories like mouse and key events.
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// don't fall into other categories like mouse and key events.
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