New {en,de}code_ui functions should be static. Oops.

[originally from svn r6031]
This commit is contained in:
Simon Tatham
2005-06-28 17:43:50 +00:00
parent 7011028b17
commit ea172a0460
14 changed files with 28 additions and 28 deletions

4
cube.c
View File

@ -999,12 +999,12 @@ static void free_ui(game_ui *ui)
{
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

View File

@ -431,12 +431,12 @@ static void free_ui(game_ui *ui)
{
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

4
flip.c
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@ -866,12 +866,12 @@ static void free_ui(game_ui *ui)
{
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

View File

@ -399,12 +399,12 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

View File

@ -2352,7 +2352,7 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
char buf[80];
/*
@ -2362,7 +2362,7 @@ char *encode_ui(game_ui *ui)
return dupstr(buf);
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
sscanf(encoding, "D%d", &ui->deaths);
}

4
net.c
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@ -1844,7 +1844,7 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
char buf[120];
/*
@ -1855,7 +1855,7 @@ char *encode_ui(game_ui *ui)
return dupstr(buf);
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
sscanf(encoding, "O%d,%d;C%d,%d",
&ui->org_x, &ui->org_y, &ui->cx, &ui->cy);

View File

@ -987,12 +987,12 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

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@ -137,12 +137,12 @@ static void free_ui(game_ui *ui)
{
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

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@ -755,12 +755,12 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

4
rect.c
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@ -2152,12 +2152,12 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

View File

@ -406,12 +406,12 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

View File

@ -559,12 +559,12 @@ static void free_ui(game_ui *ui)
{
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

4
solo.c
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@ -1912,12 +1912,12 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}

View File

@ -603,12 +603,12 @@ static void free_ui(game_ui *ui)
{
}
char *encode_ui(game_ui *ui)
static char *encode_ui(game_ui *ui)
{
return NULL;
}
void decode_ui(game_ui *ui, char *encoding)
static void decode_ui(game_ui *ui, char *encoding)
{
}