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Last-ditch maximum size limit for Map
This makes sure that width * height <= INT_MAX, which it rather needs to be. Also a similar check in decode_params when defaulting the number of regions.
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7
map.c
7
map.c
@ -14,6 +14,7 @@
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#include <string.h>
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#include <assert.h>
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#include <ctype.h>
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#include <limits.h>
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#include <math.h>
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#include "puzzles.h"
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@ -180,7 +181,9 @@ static void decode_params(game_params *params, char const *string)
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params->n = atoi(p);
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while (*p && (*p == '.' || isdigit((unsigned char)*p))) p++;
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} else {
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params->n = params->w * params->h / 8;
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if (params->h > 0 && params->w > 0 &&
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params->w <= INT_MAX / params->h)
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params->n = params->w * params->h / 8;
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}
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if (*p == 'd') {
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int i;
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@ -252,6 +255,8 @@ static const char *validate_params(const game_params *params, bool full)
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{
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if (params->w < 2 || params->h < 2)
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return "Width and height must be at least two";
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if (params->w > INT_MAX / params->h)
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return "Width times height must not be unreasonably large";
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if (params->n < 5)
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return "Must have at least five regions";
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if (params->n > params->w * params->h)
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