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Disable shuffle overlap checking in the special case w=h=n.
[originally from svn r5940]
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@ -363,7 +363,14 @@ static char *new_game_desc(game_params *params, random_state *rs,
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*/
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oldtotal = prevmoves[y*rw+x];
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newtotal = oldtotal + r;
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} while (abs(newtotal) < abs(oldtotal) || abs(newtotal) > 2);
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/*
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* Special case here for w==h==n, in which case
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* there is actually no way to _avoid_ all moves
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* repeating or undoing previous ones.
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*/
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} while ((w != n || h != n) &&
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(abs(newtotal) < abs(oldtotal) || abs(newtotal) > 2));
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do_rotate(grid, w, h, n, params->orientable, x, y, r);
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