Chris's patch to stop Mines depending on char being signed.

[originally from svn r5871]
This commit is contained in:
Simon Tatham
2005-05-30 22:33:34 +00:00
parent e4328b9081
commit ee429c13cd

23
mines.c
View File

@ -71,7 +71,7 @@ struct mine_layout {
struct game_state {
int w, h, n, dead, won;
struct mine_layout *layout; /* real mine positions */
char *grid; /* player knowledge */
signed char *grid; /* player knowledge */
/*
* Each item in the `grid' array is one of the following values:
*
@ -560,7 +560,8 @@ static void std_add(struct squaretodo *std, int i)
std->next[i] = -1;
}
static void known_squares(int w, int h, struct squaretodo *std, char *grid,
static void known_squares(int w, int h, struct squaretodo *std,
signed char *grid,
int (*open)(void *ctx, int x, int y), void *openctx,
int x, int y, int mask, int mine)
{
@ -627,9 +628,10 @@ struct perturbations {
* steps were required; the exact return value is the number of
* perturb calls.
*/
static int minesolve(int w, int h, int n, char *grid,
static int minesolve(int w, int h, int n, signed char *grid,
int (*open)(void *ctx, int x, int y),
struct perturbations *(*perturb)(void *ctx, char *grid,
struct perturbations *(*perturb)(void *ctx,
signed char *grid,
int x, int y, int mask),
void *ctx, random_state *rs)
{
@ -1278,7 +1280,7 @@ static int minesolve(int w, int h, int n, char *grid,
*/
struct minectx {
char *grid;
signed char *grid;
int w, h;
int sx, sy;
random_state *rs;
@ -1337,7 +1339,7 @@ static int squarecmp(const void *av, const void *bv)
return 0;
}
static struct perturbations *mineperturb(void *vctx, char *grid,
static struct perturbations *mineperturb(void *vctx, signed char *grid,
int setx, int sety, int mask)
{
struct minectx *ctx = (struct minectx *)vctx;
@ -1657,7 +1659,7 @@ static char *minegen(int w, int h, int n, int x, int y, int unique,
* We bypass this bit if we're not after a unique grid.
*/
if (unique) {
char *solvegrid = snewn(w*h, char);
signed char *solvegrid = snewn(w*h, char);
struct minectx actx, *ctx = &actx;
int solveret, prevret = -2;
@ -1803,7 +1805,7 @@ static void obfuscate_bitmap(unsigned char *bmp, int bits, int decode)
static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
random_state *rs, char **game_desc)
{
char *grid, *ret, *p;
signed char *grid, *ret, *p;
unsigned char *bmp;
int i, area;
@ -1855,7 +1857,8 @@ static char *new_game_desc(game_params *params, random_state *rs,
*/
int x = random_upto(rs, params->w);
int y = random_upto(rs, params->h);
char *grid, *desc;
signed char *grid;
char *desc;
grid = new_mine_layout(params->w, params->h, params->n,
x, y, params->unique, rs, &desc);
@ -2336,7 +2339,7 @@ static game_state *make_move(game_state *from, game_ui *ui, int x, int y,
struct game_drawstate {
int w, h, started;
char *grid;
signed char *grid;
/*
* Items in this `grid' array have all the same values as in
* the game_state grid, and in addition: