GTK: stop referring to &thegame in prefs I/O functions.

I had to do this in the Windows front end to cope with compiling in
both COMBINED and one-puzzle mode: you can't refer to &thegame because
it might not exist in this build, so instead, if you want to load/save
preferences for a given midend, you ask that midend for _its_ game
structure, and use that to make the necessary file names.

On Unix, we don't have COMBINED mode. But now I've thought of it, this
seems like a good idiom anyway, for the sake of futureproofing against
the day someone decides to implement combined mode on Unix.

delete_prefs() doesn't get passed a frontend _or_ a midend, so that
just has to take a bare 'const game *' parameter, and in main() we
pass &thegame to it. So that will still need changing in a combined
mode, if one is ever added.
This commit is contained in:
Simon Tatham
2023-04-23 14:58:31 +01:00
parent 1fa28340e8
commit f01b1674bd

28
gtk.c
View File

@ -2988,7 +2988,7 @@ static char *prefs_dir(void)
return NULL;
}
static char *prefs_path_general(const char *suffix)
static char *prefs_path_general(const game *game, const char *suffix)
{
char *dir, *path;
@ -2996,25 +2996,26 @@ static char *prefs_path_general(const char *suffix)
if (!dir)
return NULL;
path = make_prefs_path(dir, "/", &thegame, suffix);
path = make_prefs_path(dir, "/", game, suffix);
sfree(dir);
return path;
}
static char *prefs_path(void)
static char *prefs_path(const game *game)
{
return prefs_path_general(".conf");
return prefs_path_general(game, ".conf");
}
static char *prefs_tmp_path(void)
static char *prefs_tmp_path(const game *game)
{
return prefs_path_general(".conf.tmp");
return prefs_path_general(game, ".conf.tmp");
}
static void load_prefs(frontend *fe)
{
char *path = prefs_path();
const game *game = midend_which_game(fe->me);
char *path = prefs_path(game);
if (!path)
return;
FILE *fp = fopen(path, "r");
@ -3030,9 +3031,10 @@ static void load_prefs(frontend *fe)
static char *save_prefs(frontend *fe)
{
const game *game = midend_which_game(fe->me);
char *dir_path = prefs_dir();
char *file_path = prefs_path();
char *tmp_path = prefs_tmp_path();
char *file_path = prefs_path(game);
char *tmp_path = prefs_tmp_path(game);
struct savefile_write_ctx wctx[1];
int fd;
bool cleanup_dir = false, cleanup_tmpfile = false;
@ -3102,11 +3104,11 @@ static char *save_prefs(frontend *fe)
return err;
}
static bool delete_prefs(char **msg)
static bool delete_prefs(const game *game, char **msg)
{
char *dir_path = prefs_dir();
char *file_path = prefs_path();
char *tmp_path = prefs_tmp_path();
char *file_path = prefs_path(game);
char *tmp_path = prefs_tmp_path(game);
char *msgs[3];
int i, len, nmsgs = 0;
char *p;
@ -4339,7 +4341,7 @@ int main(int argc, char **argv)
return 0;
} else if (delete_prefs_action) {
char *msg = NULL;
bool ok = delete_prefs(&msg);
bool ok = delete_prefs(&thegame, &msg);
if (!ok) {
fputs(msg, stderr);
return 1;