Simon Tatham f01b1674bd GTK: stop referring to &thegame in prefs I/O functions.
I had to do this in the Windows front end to cope with compiling in
both COMBINED and one-puzzle mode: you can't refer to &thegame because
it might not exist in this build, so instead, if you want to load/save
preferences for a given midend, you ask that midend for _its_ game
structure, and use that to make the necessary file names.

On Unix, we don't have COMBINED mode. But now I've thought of it, this
seems like a good idiom anyway, for the sake of futureproofing against
the day someone decides to implement combined mode on Unix.

delete_prefs() doesn't get passed a frontend _or_ a midend, so that
just has to take a bare 'const game *' parameter, and in main() we
pass &thegame to it. So that will still need changing in a combined
mode, if one is ever added.
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This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<https://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

The puzzle collection is built using CMake <https://cmake.org/>. To
compile in the simplest way (on any of Linux, Windows or Mac), run
these commands in the source directory:

  cmake .
  cmake --build .

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<https://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
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