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Make the hold marker' in Guess accessible from the keyboard (
H' key, for want
of a better idea). [originally from svn r6004]
This commit is contained in:
3
guess.c
3
guess.c
@ -684,6 +684,9 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
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set_peg(&from->params, ui, ui->peg_cur, ui->colour_cur+1);
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set_peg(&from->params, ui, ui->peg_cur, ui->colour_cur+1);
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ret = from;
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ret = from;
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}
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}
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} else if (button == 'H' || button == 'h') {
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ui->holds[ui->peg_cur] = 1 - ui->holds[ui->peg_cur];
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ret = from;
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}
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}
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return ret;
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return ret;
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}
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}
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@ -1076,7 +1076,7 @@ after marking.
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Alternatively, with the keyboard, the up and down cursor keys can be
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Alternatively, with the keyboard, the up and down cursor keys can be
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used to select a peg colour, the left and right keys to select a
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used to select a peg colour, the left and right keys to select a
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peg position, and the space bar to place a peg of the selected colour
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peg position, and the space bar to place a peg of the selected colour
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in the chosen position.
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in the chosen position. \q{H} adds a hold marker.
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When the guess is complete, the feedback pegs will be highlighted;
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When the guess is complete, the feedback pegs will be highlighted;
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clicking on these (or moving the peg cursor to them with the arrow keys
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clicking on these (or moving the peg cursor to them with the arrow keys
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