mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 15:41:30 -07:00
Apply some optimisation to Undead's get_unique() function, which was
not only enumerating all possible arrangements of monsters along a sight-line in O(3^n) time, but also allocated memory for them all and then does a quadratic-time loop over that list to find arrangements with a unique visibility count from both ends. Spotted by the new 'make test', which observed that 7x7dn#517035041807425 took 45 seconds to generate. This revised version still does the initial O(3^n) enumeration, which can probably be got rid of as well with a bit more thought, but it now doesn't allocate nearly so much memory and it spots uniques efficiently. The above random seed now generates the same game ID in less than a second, which drops this puzzle off the 'make test' hit list of things most obviously needing speedup. [originally from svn r9826]
This commit is contained in:
67
undead.c
67
undead.c
@ -576,8 +576,9 @@ int next_list(struct guess *g, int pos) {
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void get_unique(game_state *state, int counter, random_state *rs) {
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int p,i,c,count_uniques;
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int p,i,c,pathlimit,count_uniques;
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struct guess path_guess;
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int *view_count;
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struct entry {
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struct entry *link;
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@ -589,10 +590,10 @@ void get_unique(game_state *state, int counter, random_state *rs) {
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struct {
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struct entry *head;
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struct entry *node;
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} views, single_views, loop_views, test_views;
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} views, single_views, test_views;
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struct entry test_entry;
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path_guess.length = state->common->paths[counter].num_monsters;
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path_guess.guess = snewn(path_guess.length,int);
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path_guess.possible = snewn(path_guess.length,int);
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@ -615,20 +616,17 @@ void get_unique(game_state *state, int counter, random_state *rs) {
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views.head = NULL;
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views.node = NULL;
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pathlimit = state->common->paths[counter].length + 1;
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view_count = snewn(pathlimit*pathlimit, int);
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for (i = 0; i < pathlimit*pathlimit; i++)
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view_count[i] = 0;
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do {
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int mirror;
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int mirror, start_view, end_view;
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views.node = snewn(1,struct entry);
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views.node->link = views.head;
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views.node->guess = snewn(path_guess.length,int);
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views.head = views.node;
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views.node->start_view = 0;
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views.node->end_view = 0;
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memcpy(views.node->guess, path_guess.guess,
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path_guess.length*sizeof(int));
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mirror = FALSE;
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start_view = 0;
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for (p=0;p<state->common->paths[counter].length;p++) {
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if (state->common->paths[counter].p[p] == -1) mirror = TRUE;
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else {
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@ -636,17 +634,18 @@ void get_unique(game_state *state, int counter, random_state *rs) {
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if (state->common->paths[counter].p[p] ==
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state->common->paths[counter].mapping[i]) {
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if (path_guess.guess[i] == 1 && mirror == TRUE)
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views.node->start_view++;
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start_view++;
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if (path_guess.guess[i] == 2 && mirror == FALSE)
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views.node->start_view++;
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start_view++;
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if (path_guess.guess[i] == 4)
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views.node->start_view++;
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start_view++;
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break;
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}
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}
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}
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}
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mirror = FALSE;
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end_view = 0;
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for (p=state->common->paths[counter].length-1;p>=0;p--) {
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if (state->common->paths[counter].p[p] == -1) mirror = TRUE;
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else {
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@ -654,16 +653,31 @@ void get_unique(game_state *state, int counter, random_state *rs) {
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if (state->common->paths[counter].p[p] ==
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state->common->paths[counter].mapping[i]) {
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if (path_guess.guess[i] == 1 && mirror == TRUE)
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views.node->end_view++;
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end_view++;
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if (path_guess.guess[i] == 2 && mirror == FALSE)
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views.node->end_view++;
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end_view++;
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if (path_guess.guess[i] == 4)
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views.node->end_view++;
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end_view++;
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break;
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}
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}
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}
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}
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assert(start_view >= 0 && start_view < pathlimit);
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assert(end_view >= 0 && end_view < pathlimit);
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i = start_view * pathlimit + end_view;
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view_count[i]++;
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if (view_count[i] == 1) {
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views.node = snewn(1,struct entry);
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views.node->link = views.head;
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views.node->guess = snewn(path_guess.length,int);
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views.head = views.node;
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views.node->start_view = start_view;
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views.node->end_view = end_view;
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memcpy(views.node->guess, path_guess.guess,
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path_guess.length*sizeof(int));
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}
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} while (next_list(&path_guess, path_guess.length-1));
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/* extract single entries from view list */
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@ -680,17 +694,8 @@ void get_unique(game_state *state, int counter, random_state *rs) {
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while (test_views.head != NULL) {
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test_views.node = test_views.head;
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test_views.head = test_views.head->link;
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c = 0;
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loop_views.head = views.head;
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loop_views.node = views.node;
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while (loop_views.head != NULL) {
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loop_views.node = loop_views.head;
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loop_views.head = loop_views.head->link;
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if (test_views.node->start_view == loop_views.node->start_view &&
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test_views.node->end_view == loop_views.node->end_view)
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c++;
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}
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if (c == 1) {
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i = test_views.node->start_view * pathlimit + test_views.node->end_view;
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if (view_count[i] == 1) {
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single_views.node = snewn(1,struct entry);
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single_views.node->link = single_views.head;
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single_views.node->guess = snewn(path_guess.length,int);
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@ -703,6 +708,8 @@ void get_unique(game_state *state, int counter, random_state *rs) {
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}
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}
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sfree(view_count);
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if (count_uniques > 0) {
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test_entry.start_view = 0;
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test_entry.end_view = 0;
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