930 Commits

Author SHA1 Message Date
4bb9232bcb check_valid() wasn't checking that Killer cages contain at most one
of each digit, and - perhaps more importantly - the display code
wasn't highlighting violations of that rule as an error. Fix both.

[originally from svn r8540]
2009-04-29 23:11:10 +00:00
c696ee2220 It's been a new year for some time now.
[originally from svn r8494]
2009-03-19 23:32:30 +00:00
66efa90048 Patch from James H to provide 16-bit-int cleanliness in Killer Solo.
[originally from svn r8489]
2009-03-02 23:32:43 +00:00
706e27de8d Patch from James H to abstract out of Dominosa the code which
randomly generates a tiling of a rectangle with dominoes, since he
wants to reuse that function in another puzzle.

[originally from svn r8488]
2009-03-02 19:45:59 +00:00
99ca11bf8b Make menus accessible from the keyboard in the Gtk front-end.
[originally from svn r8486]
2009-03-01 13:51:32 +00:00
cc7024b433 Fix cosmetic glitch in the interaction between Killer and Jigsaw
modes.

[originally from svn r8463]
2009-02-24 07:49:01 +00:00
649719a964 Make icon building cope with Solo's increased default tilesize as of r8455.
[originally from svn r8459]
[r8455 == 3d6de1eb47af21a9d9c0e6390b115febbf8b1d91]
2009-02-23 17:42:50 +00:00
87bd938ebf Fix duplicate keyword.
[originally from svn r8458]
2009-02-22 12:57:20 +00:00
3d6de1eb47 A substantial patch to Solo from Bernd Schmidt, adding support for
the 'Killer Sudoku' puzzle type. As a side effect I've had to
increase the default tile size of Solo, so that the extra numbers
drawn in the squares in Killer mode were still legible.

[originally from svn r8455]
2009-02-22 12:16:54 +00:00
407f29c46f Introduce some infrastructure to permit games' print functions to
draw dotted lines. No puzzle yet uses this, but one's about to.

[originally from svn r8453]
2009-02-22 12:05:38 +00:00
9249f09619 Fix the Java front end's vertical text positioning when
ALIGN_VNORMAL is in use: ALIGN_VNORMAL indicates that the supplied
y-coordinate denotes the _baseline_ of the text, not its top, so
adding on 'asc' to convert to the baseline is wrong.

This only affects Tents, at present.

[originally from svn r8452]
2009-02-22 12:02:40 +00:00
5027095ce2 Keyboard control patch for Bridges, from James H.
[originally from svn r8446]
2009-02-05 19:29:26 +00:00
279c678179 Lee Dowling points out that duplicating the entire grid data
structure in every game_state is terribly wasteful. Move all the
constant bits of it (i.e. everything except the per-square 'blue'
flag) into a ref-counted shared structure.

[originally from svn r8444]
2009-02-05 19:25:44 +00:00
918842835b Keyboard control patch for Black Box, from James H.
[originally from svn r8439]
2009-01-28 18:28:41 +00:00
8a3f525a54 Keyboard control patch for Twiddle, from James H.
[originally from svn r8438]
2009-01-28 18:27:10 +00:00
cd3a7d89ce Keyboard control patch for Pattern, from James H.
[originally from svn r8435]
2009-01-27 18:30:46 +00:00
921a054f0a Keyboard control for Map, from James H.
[originally from svn r8434]
2009-01-27 18:26:10 +00:00
4d79c71517 Reorder if statements in Unequal's interpret_move() so that presses
of 'h' and 'm' are treated as digits if a square is selected, and
only treated as special commands otherwise. This renders very large
games (just about) playable.

Idea from Ben Hutchings's collection of Debian patches, although I
had to redo his (trivial) patch myself since the code has changed
recently.

(Addendum after committing: hmm, I see Jacob already applied the
original version of the patch a while back. Looks as if the recent
keyboard control change reintroduced the problem. Still, re-fixed
now.)

[originally from svn r8433]
2009-01-26 22:28:17 +00:00
cc0f957d82 Patch from James H to add keyboard control in Sixteen and Netslide
(and also belatedly document the keyboard support in Unequal).

[originally from svn r8432]
2009-01-26 19:14:44 +00:00
d2b0d8cf3f Switch over to using the new-style GtkFileChooser in place of the
deprecated GtkFileSelection, at least when the latter is available.
Patch mostly due to Ori Avtalion.

[originally from svn r8431]
2009-01-26 19:11:34 +00:00
ff62f0aaff Add an automatic check for HAVE_SENSIBLE_ABSOLUTE_SIZE_FUNCTION by
using PANGO_CHECK_VERSION. (Irritatingly, the latter is not
available in all versions of Pango, so we have to be cautious about
using it at all. *sigh*)

[originally from svn r8430]
2009-01-24 17:58:42 +00:00
47c3878dc7 Keyboard control patch for Pegs, from James H.
[originally from svn r8419]
2009-01-20 18:28:28 +00:00
f46eceb714 Keyboard control patch for Solo, from James H.
[originally from svn r8418]
2009-01-19 18:38:29 +00:00
4169a54831 Keyboard control patch for Slant, from James H.
[originally from svn r8417]
2009-01-16 18:52:18 +00:00
28acb0ebdc Keyboard cursor support for Tents, from James H.
[originally from svn r8416]
2009-01-16 18:50:22 +00:00
fa23fc3943 r8396 introduced midend_tilesize(). Document it.
[originally from svn r8415]
[r8396 == 7888d8db677e25d2401914e6aacb1be02301d15f]
2009-01-16 18:45:01 +00:00
5480199874 Keyboard cursor support for Rectangles, from James H.
[originally from svn r8414]
2009-01-15 18:20:02 +00:00
4850845205 Keyboard cursor support in Galaxies, by James H.
[originally from svn r8413]
2009-01-15 18:18:21 +00:00
c826fdc062 Keyboard interface for Filling, from James H.
[originally from svn r8412]
2009-01-14 20:44:25 +00:00
96315bc2ba Patch from James H to fix some off-by-one errors in Guess's click
rectangle checking, preventing array bounds violation.

[originally from svn r8409]
2009-01-12 20:30:12 +00:00
4a202808ee Patch from James H which adds keyboard cursor support to Unequal,
and also updates the docs for both that and the Mines cursor support
in r8402.

[originally from svn r8408]
[r8402 == f20847354cb6335fd349204f16021a72e2956cce]
2009-01-12 20:23:56 +00:00
f20847354c Patches from James H to add or improve arrow-key-driven cursors for
some puzzles. (Light Up's and Net's are merely polished a bit, but
Mines acquires a new one.)

[originally from svn r8402]
2009-01-08 18:28:32 +00:00
fee17c3704 Patch from Lambros to make the Normal difficulty level easier, since
people have generally seemed to think Loopy is one of the more
difficult puzzles in the collection. There's a new level called
Tricky, between Normal and Hard, which is equivalent to the old
Normal.

[originally from svn r8398]
2009-01-07 23:07:11 +00:00
d9e39add3a Standalone solver for Loopy. Bit half-hearted, since the solver
doesn't have diagnostics embedded and the ASCII formatter can't
print non-square puzzles anyway; but it can grade difficulty, which
is what I most immediately want it for.

[originally from svn r8397]
2009-01-07 21:55:21 +00:00
7888d8db67 Patch from James H to enable a single monolithic binary to be built
alongside the individual puzzle binaries, on Windows only. (MacOS
already has it, of course; Unix would require about as much work
again.)

[originally from svn r8396]
2009-01-06 23:26:18 +00:00
6328483bb4 Bring the unfinished .R files into line with the current conventions.
[originally from svn r8395]
2009-01-06 23:21:42 +00:00
17334d1945 Don't ignore the return code of fwrite(). (Slight modification of a
patch from Phil Bordelon.)

[originally from svn r8373]
2008-12-12 19:49:05 +00:00
ba08d8ab28 Add missing call to gtk_selection_clear_targets(), without which the
list of selection targets offered by GTK Puzzles grows an extra copy
of each of the three supported text formats every time the user
makes a selection!

[originally from svn r8365]
2008-12-01 23:04:17 +00:00
ec38952c4c Stand-alone command-line interface to the obfuscate_bitmap()
function. Useful in conjunction with the new --save option to
generate lots of games, extract the aux strings from the game
generator, and de-obfuscate them in order to measure statistical
properties of their solutions.

[originally from svn r8352]
2008-11-29 13:51:36 +00:00
6aa7ccfa06 The other day I found it useful for a (silly) special purpose to
generate a thousand saved-game files of randomly generated puzzles.
On the general principle that if I find it useful someone else
conceivably might too, add a --save option to the Unix puzzle
binaries, for use with --generate in much the same way as --print.

[originally from svn r8351]
2008-11-29 08:50:50 +00:00
4443016a82 Fix parenthesis problem in Light Up solver. Should fix Debian bug
#505359.

[originally from svn r8342]
2008-11-28 19:33:40 +00:00
f514a1ea90 Let's have some more presets in here: 3x3 is much _too_ short and
easy compared to 6x6.

[originally from svn r8340]
2008-11-28 18:33:39 +00:00
b2f1b324fe Patch from Lee Dowling to implement mouse control in Sokoban, along
pretty much the same lines as Cube and Inertia.

[originally from svn r8301]
2008-11-16 15:47:55 +00:00
33be388d41 Take out some lurking "nullgame" holdovers from unfinished puzzle
source files, in case they cause trouble. Spotted by Lee Dowling.

[originally from svn r8300]
2008-11-16 15:42:32 +00:00
466aa6e532 Patches from Lee Dowling to make Light Up and Net use the
CURSOR_SELECT2 button (to, respectively, toggle a "definitely not
light" dot and to rotate in the opposite direction from
CURSOR_SELECT).

[originally from svn r8299]
2008-11-16 15:37:58 +00:00
ce237a73ee Couple of solving-related mid-end tweaks. Firstly, when we generate
a game which comes with an aux string, we immediately self-test that
string by passing it to solve() and test by assertion that it
succeeded. So a bug in a back end which intermittently generates
malformed aux strings will be detected as soon as it occurs, instead
of only if the user happens to use the Solve operation on a
particular game in which it happened.

Secondly, Ctrl-S now (undocumentedly) triggers the Solve operation,
on the general principle that keyboard shortcuts tend to come in
handy, and on the specific principle that if you want to look at
lots of solved grids in quick succession (say, when observing their
general shape and nature to see if your generation algorithm was
good or not) it's handy to have a quick way of getting to them.

[originally from svn r8298]
2008-11-16 15:28:28 +00:00
23fb0e7753 Check return values from fwrite when saving files.
[originally from svn r8278]
2008-11-04 23:02:07 +00:00
f4bd45e7b9 Patch from Lambros to improve the generality of path-generation. In
particular, Great Hexagonal tilings previously had virtually every
(if not _actually_ every) hexagon on the inside of the path, and now
don't.

[originally from svn r8277]
2008-11-04 21:39:59 +00:00
a35c660284 Patch from Chris Boyle to prevent Solo's inter-block dividing lines
from becoming indistinguishable from the intra-block ones at low
tile sizes.

[originally from svn r8259]
2008-11-02 14:29:41 +00:00
808495cb41 Apply "103_fix-unequal-digit-h.diff" from the Debian package:
Unequal 18x18 or above was unplayable due to a clash with the undocumented
"H" (hint) key. Resolve the clash by making the hint function only fire
when no square is selected.

[originally from svn r8200]
2008-10-05 12:22:37 +00:00