60 Commits

Author SHA1 Message Date
143081d296 In-game user interface to the solver.
[originally from svn r7572]
2007-05-12 10:26:22 +00:00
81e3a145bf Remove the check for disconnected pieces; it's over-general and
triggers on a perfectly connected piece shaped like an inverted T.

[originally from svn r7570]
2007-05-12 08:14:37 +00:00
81ccb144eb Stand-alone slidesolver.
[originally from svn r7558]
2007-05-07 19:36:19 +00:00
f7d2c94138 Add an optional move limit during game generation.
[originally from svn r7554]
2007-05-07 19:08:52 +00:00
2d30316b76 Slight solver speedup by tracking more carefully which block merges
we've already tried, and not trying them again.

[originally from svn r7553]
2007-05-07 17:51:37 +00:00
7fce4f57c2 Close-to-finished auto-generating implementation of Klotski.
[originally from svn r7547]
2007-05-07 14:49:05 +00:00
2b384fae11 Remove spurious semicolons from macros; their upset compilers that don't like
mixing declarations and code (I accidentally tried to compile it with one
such).

[originally from svn r7313]
2007-02-22 21:31:59 +00:00
7834793e41 Bring .R files for nullgame and unfinished puzzles up to date with the rest of
the world (by adding icon support).

[originally from svn r7038]
2006-12-29 22:43:47 +00:00
7b1f7d3e01 HTML Help support for Puzzles, with the same kind of automatic
fallback behaviour as PuTTY's support.

[originally from svn r7009]
2006-12-24 15:56:47 +00:00
b3364419da I'm sick and tired of having unfinished puzzle code lying around on
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

[originally from svn r6883]
2006-10-29 09:41:02 +00:00