The previous approach of scanning the grid by depth-first search was
fine for deciding whether it was connected, but not so good for
pointing out where the mistake was in the grid. Replaced that code
with a dsf-based version, which identifies all connected components so
that an easy followup pass can highlight all but the largest as
erroneous.
[originally from svn r10223]
to it giving each game's "internal" name (as seen in the source file,
.R etc) and also a brief description of the game. The idea of the
latter is that it should be usable as a comment field in .desktop
files and similar.
[originally from svn r9858]