6 Commits

Author SHA1 Message Date
f8d1183c7a I arranged that dying after the game was already completed didn't
increment the deaths counter. In doing so, I incorrectly handled the
borderline case, so that a death incurred _in the act_ of collecting
the final gem also didn't increment the deaths counter. Now it does.

[originally from svn r6277]
2005-09-06 22:28:04 +00:00
56ff3647e2 I've dithered a bit in the past about whether or not it's allowable
to call game_set_size() twice on the same drawstate. Finally, a
definite decision: it isn't. Accordingly, midend.c arranges never to
do so, the devel docs state that puzzles may enforce by assertion
that it never happens, and the four puzzles which care (i.e. use
blitters) do so.

[originally from svn r6274]
2005-09-05 17:18:03 +00:00
04e26aaa7b James H's memory leak fixes to Inertia.
[originally from svn r6255]
2005-09-01 11:59:51 +00:00
389397eed6 Fix array bounds violation in the solver. Oops.
[originally from svn r6225]
2005-08-27 09:53:38 +00:00
8c547d5320 OS X seems particularly picky about possibly uninitialised
variables. Placate its optimiser (again).

[originally from svn r6223]
2005-08-27 09:35:14 +00:00
622a5ff678 New puzzle: `Inertia', originally written for Windows by Ben
Olmstead and reimplemented with the help of his source code which he
was kind enough to release into the public domain.

[originally from svn r6222]
2005-08-27 09:21:22 +00:00