8 Commits

Author SHA1 Message Date
73daff3937 Changed my mind about midend_is_solved: I've now reprototyped it as
midend_status(), and given it three return codes for win, (permanent)
loss and game-still-in-play. Depending on what the front end wants to
use it for, it may find any or all of these three states worth
distinguishing from each other.

(I suppose a further enhancement might be to add _non_-permanent loss
as a fourth distinct status, to describe situations in which you can't
play further without pressing Undo but doing so is not completely
pointless. That might reasonably include dead-end situations in Same
Game and Pegs, and blown-self-up situations in Mines and Inertia.
However, I haven't done this at present.)

[originally from svn r9179]
2011-06-19 13:43:35 +00:00
5619904bcc Apply a missing bit of r9164, which only broke the build with
-DDEBUGGING so I didn't notice it at the time.

[originally from svn r9167]
[r9164 == 2efc77d2fde7e53604f8490b57f18a36eec5c4fb]
2011-05-05 17:13:16 +00:00
2efc77d2fd Fix warnings generated by gcc 4.6.0 about variables set but not
thereafter read. Most of these changes are just removal of pointless
stuff or trivial reorganisations; one change is actually substantive,
and fixes a bug in Keen's clue selection (the variable 'bad' was
unreferenced not because I shouldn't have set it, but because I
_should_ have referenced it!).

[originally from svn r9164]
2011-05-04 18:22:14 +00:00
980880be1f Add a function to every game backend which indicates whether a game
state is in a solved position, and a midend function wrapping it.

(Or, at least, a situation in which further play is pointless. The
point is, given that game state, would it be a good idea for a front
end that does that sort of thing to proactively provide the option to
start a fresh game?)

[originally from svn r9140]
2011-04-02 16:19:12 +00:00
b96a99042b Patch from Jonas Koelker to fix a double free in magnetssolver.
[originally from svn r8972]
2010-07-04 22:57:05 +00:00
0a9b0a7384 Fix incorrect uses of ctype.h (passing it uncast chars, or other
things potentially not in the range 0..255).

[originally from svn r8922]
2010-04-17 13:27:15 +00:00
65b37d5dd5 Placate optimiser.
[originally from svn r8838]
2010-01-13 19:25:56 +00:00
0d0619868d New puzzle from James H: 'Magnets'.
[originally from svn r8836]
2010-01-13 19:12:32 +00:00