- the highlighting for a set of 4 lines spilled outside the tile, so would
leave white residue if undone;
- the endpoints of sets of 4 lines were not completely overprinted by the
circle of an island (at least on Windows), which was untidy.
Fixed by reducing the gap width for groups of lines which wouldn't otherwise
fit in a tile (only).
[originally from svn r6421]
function, since it took no parameters by which to vary its decision,
and in any case it's hard to imagine a game which only
_conditionally_ wants a status bar. Changed it into a boolean data
field in the backend structure.
[originally from svn r6417]
was actually using it, and also it wasn't being called again for
different game states or different game parameters, so it would have
been a mistake to depend on anything in that game state. Games are
now expected to commit in advance to a single fixed list of all the
colours they will ever need, which was the case in practice already
and simplifies any later port to a colour-poor platform. Also this
change has removed a lot of unnecessary faff from midend_colours().
[originally from svn r6416]